Games for the Camp 



285 



his shot, the other hunters go back to the ten-yard limit. 

 Once the deer is hit, all the shooting must be from the exact 

 spot whence the successful shot was fired. 



A shot in the big oval is a body wound; that scores five, 

 A shot outside that is a scratch; that scores two. A shot 

 in the small oval or heart is a heart wound; it scores ten, 

 and ends the hunt. Arrows which do not stick do not 



Stcitview 



count, unless it can be proved that they passed right 

 through, in which case they take the highest score that they 

 pierced. 



If all the arrows are used, and none in the heart, the deer 

 escapes, and the boy who was deer scores twenty-five. 



The one who found the dummy is deer for the next hunt. 

 A clever deer can add greatly to the excitement of the 

 game. 



Originally we used paper for scent, but found it bad. It 

 Htt^ed the woods, yesterday's trail was confused with that 

 of to-day, etc. Corn proved better, because the birds 



