Games for the Camp 



291 



Sometimes we allow 10 points for each Turtle they have 

 seen; 10 for each Owl seen and properly named; 5 for each 

 Hawk, and i each for other wild birds; also 2 for a Cat; i 

 for a Dog. 



No information is given the Scout; he is told to go to such 

 a point and do so and so, but is fined points if he hesitates 

 or asks how or why, etc. 



THE GAME OF QUICKSIGHT 



Take two boards about a foot square, divide each into 

 twenty-five squares; get ten nuts and ten pebbles. Give 

 to one player one board, five nuts, and five pebbles. He 

 places these on the squares in any pattern he fancies, and 

 when ready, the other player is allowed to see it for five 



Qvicksii^ht GaLiae 



counfirs 



seconds. Then it is covered up, and from the memory of 

 what he saw the second player must reproduce the pattern 

 on his own board. He counts one for each that was right, 

 and takes off one for each that was wrong. They take 

 turn and turn about. 



This game is a wonderful developer of the power to see and 

 memorize quickly. 



