Games for the Camp 299 



The players (about a dozen) put their hats in a row near 

 a house, fence, or log (hollows up) A dead-Hne is drawn 

 10 feet from the hats; all must stand outside of that. The 

 one who is *'it" begins by throwing a soft ball into one of 

 the hats. If he misses the hat, a chip is put into his own, 

 and he tries over. As soon as he drops the ball into a hat, 

 the owner runs to get the ball; all the rest run away. The 

 owner must not follow beyond the dead-Une, but must 

 throw the ball at some one. If he hits him, a chip goes into 

 that person's hat; if not, a chip goes into his own. 



As soon as some one has 5 chips he is the Buffalo ; he wins 

 the booby prize: that is, he must hold his hand out steady 

 against the wall, and each player has 5 shots at it with the 

 ball, as he stands on the dead-line. 



EAT-ON-HIS-LODGE 



Each player has a large, smooth, roundish stone, about 

 4 or 5 inches through. This is his rat. He keeps it per- 

 manently. 



The lodge is any low boulder, block, stump, bump, or 

 hillock on level ground. A dead-line is drawn through the 

 lodge and another parallel, 15 feet away, for a firing Hne. 



The fellow who is "it," or "keeper," perches his rat on 

 the lodge. The others stand at the firing-line and throw 

 their rats at his. They must not pick them up or touch 

 them with their hands when they are beyond the dead- 

 line. If one does, then the keeper can tag him (unless he 

 reaches the firing-line) , and send him to do duty as keeper 

 at the rock. 



But they can coax their rats with their feet, up to the 

 dead-line, not beyond, then watch for a chance to dodge 

 back to the firing-line, where they are safe at all times. 



