Games for the Camp 303 



Mark off on a stick your idea of a yard. 



Bring a leaf of witch hazel, and tell what it is good for. 



Show a bed made by yourself in camp of woods material. 



Bring a leaf of beech, and tell how it differs from those 

 most like it. 



Show a dancer's war club made by yourself in camp, and 

 tell what they are used for. 



Dance a step; any • — English, Irish, Scotch, or Indian. 



Strike a match and light a lamp; both of them im- 

 aginary. 



Show a birch-bark utensil or article made by yourself. 



Make a map of North America from memory in 10 

 minutes. 



Boil a quart of water in a 2-quart pail, given i match, 

 a hatchet, and a stick of wood. You should do it inside of 

 12 minutes. 



Give an imitation of some animal, actions or sounds. 



Play the part of an Indian woman finding her warrior 

 dead. 



For each of the first 20 competitors, points were given; 

 the prize adjudged by the total. 



Some of these stunts may seem trivial, but there was a 

 purpose in each, and that purpose was served. In the 

 Indian widow, for example, we wished to select the best 

 actor for play. Most of the fellows failed. Two were good, 

 but one, nearly the smallest in camp, was so fine that he 

 brought tears into the eyes of many. 



The selection of the various leaves impressed these kinds 

 on all, especially those who failed to bring the right ones. 



The song and dance was introduced to cultivate the 

 spirit of going fearlessly in and doing one's best, however 

 poor it might be; and the elements of handicraft were 

 recognized in birch-bark vessel and war club. 



