Klkal School Leaflet. 803 



That side wins which has captured all of the other side, or which has 

 the most prisoners after the time appointed for play has expired, say 

 twenty minutes or half an hour, divide into 10 or 15 minute halves. 

 Should the number of prisoners be equal the side which has most runs 

 to its credit wins. 



3rd. A run is made by crossing the middle ground and invading the 

 home of the enemy, and then returning without being tagged. When 

 in the enemy's home territor}^ the runner is "safe" for the time being,, 

 i.e he may not be tagged; but once in the middle ground either going_- 

 or coming he may be tagged by any enemy who is "fresh." 



A player is "fresh" and is thus qualified to capture a runner of the 

 opposite side when he has left his own base line more recently than the 

 runner of the opposite side left his. A runner, then, becomes "fresh' 

 by returning to his base line for an instant. 



Any runner who has made three runs is entitled to a prisoner, i.e. 

 his captain may take any player of the opposite side except the captain, 

 and put him in prison ; or he may select to redeem from prison one of 

 his own side who has had the mishap to be caught. 



4th. "To capture" an enemy, a player needs simply to tag him. The 

 process is as follows; a runner (it makes no difference who, call him lA) 

 ventures out from his base and dares anyone from the other side to come 

 out and try to capture him. In reply to lA's challenge, iB comes out 

 and gives chase. But suppose now another runner, 2A, dashes out. 

 Since he is "fresh" so far as iB is concerned, the latter has to give up 

 chasing lA, and beats a retreat unless in the meantime one of his own 

 side, 2B, should appear on the scene to protect him and to drive 2 A 

 back. Back and forth the players go, chasing or being chased as the case 

 may be, depending on whether they are fresh or not, carn,ang aid to 

 distressed members' of their side or running back to their base line to 

 get "fresh" and renew the attack, and occasionally carr}^ing off a prisoner 

 or perhaps making a run. By the way, if while being chased, a runner 

 steps over the side line, he must yield himself a prisoner. And, likewise, 

 if the pursuer runs over the side line before he tags the player he is 

 chasing, he also must yield himself a prisoner. In such an event, if 

 the umpire and captains so agree, both players may go free instead of 

 going to prison. If either or both should run over the side line after the 

 pursuer has tagged the other, the one tagged is prisoner, and no 

 penalty is attached to the other. 



5th. When a player is caught, his captor takes him off to prison, 

 where he must stay until rescued by one of his own side. The rescue 

 is made by a successful dash, the runner tagging the prisoner. To aid 



