500 



REPORT OF NATIONAF. MUSEUM, 1893. 



2-3, a 8am (Chinese a sdm), "two und three." 

 2-4, a sd (Chiuese li sz'), "two and four." 

 2-5, loan-a (Chinese kiin a), " sovereign two." 

 2-6, a rijouk (Chinese a Ink), "two and six." 

 3-3, tjyang-sam (Chinese cV4img sdm), " long three." 

 3-4, sam sd (Chinese sdm sz'), "three and i'oiir." 

 3-5, sam o (Chinese sdm '«</), " three and five." 

 3-6, sam ryouk (Chinese sdm luk), " three and six." 

 4-4, ijoun-hong (Chinese tsun hung), "superior red." 

 4-5, sd (Chiuese sz' 'ng), "four and five." 

 4-6, sd rijouk (Chinese s^' luk), "four and six." 

 5-5, tjoun-o (Chinese tsun 'ng), "superior five." 

 .5-6, rifoiik (Chinese 'ng luk), "five and six." 

 6-6, tjoun-riionlx (Cliinese i-iiin Ink) "superior six." 



KOREAN PIECE FOli 

 BACKGAMMON. 



SSANGRYOfK (BACKGAMMON) BOARD; KOREA. 



A diagram of the board, net as at the coimneucement of the game, 

 is shown in tig. C. 



The board lias mortised sides, which extend abont 2 inches above the 

 surface. The divisions on either side, called jja^ (Chinese f in, "helds"), 

 are simply outlined in black. The larger ones in the middle are not 

 counted in moving, and are used to throw the dice in. The first player 

 is determined by the highest throw with 1 die. The pieces are moved 

 around according to the throws, as in the English game of backgam- 

 mon; but it is customary to move 2 pieces when doublets are thrown, 

 and doublets do not entitle the player to another throw, nor to any 

 additional count than if the dice were dissimilar. 



A player may take an opponent's piece, which must be again entered, 

 as in the English game. This is called tjap-ta,'^ to catch." When a 

 player gets all his men around into his home place he bears them off 

 according to his subsequent throws. • 



