466 EXPEDITION TO JAPAN. 



inch wide. There are forty-nine pieces, marked by three different colors^ blue, red, and white, 

 to indicate the different suits^ and also by lines and dots to signify the value of the piece. 

 The games played with these are, as with our cards, numerous, and are generally played for 

 money. The Japanese shuffle and cut them precisely as is done with us, sometimes by lifting 

 off a part of the pack, and at others expressing satisfaction with them as they are, by tapping 

 the knuckle on the top of the heap. Another common game is played with small black and 

 white stones, and seems to be somewhat of the character of loto, so much played in the gardens 

 and estaminets of Paris and Hamburgh, frequented by the lower classes. It was a cheerful 

 reminder of one's childhood, and another bond of sympathy between the various branches of the 

 human race, however remotely separated from each other, to find the little shaven-pated lads 

 playing ball in the streets of Hakodadi, or jackstraws within the domestic circle at home. 



Note. — For the remarks made in this chapter on the specimens of Japanese art alluded to, 

 we would make our acknowledgments to the accomplished instructor in drawing, &c., in the 

 Free Academy of New York, Professor Duggan. The specimens were submitted to him with a 

 request that he would examine them artistically, and favor the compiler with his opinion. 



Ho moves forward one step only at a time, and may be reversed upon either of the first three rows of the adversary ; when 

 so reversed, he becomes a Ho-J^ari-Kln, and acquires all the powers of the Kin-shio. 



Besides the preceding moves and powers, any piece wliich has been taken may be replaced upon the board, at the discretion 

 of the captor, as follows, viz : when it is his move, instead of moving one of his men, he can replace any one of the captured 

 pieces upon any unoccupied square whatever, observing to keep that side up to which it was entitled originally ; but it may be 

 reversed at any move thereafter, if fo or/ro?(iany square in the before-mentioned three first rows of the adversary, and observing 

 further, that he cannot replace a Ho, or (soldier,) on any column upon which there is already one of his own, i. e., he cannot 

 double a Ho, or (soldier.) 



It may be further stated, that no piece can pass over the head of any other piece in its move, except the Kiema. 



Some of the problems of this game, prepared bj' Dr. Green, will be found in vol. 1 of the Appendix. 



