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The two Princes, or Son, fland on each fide of him, and 

 have eqiKil powers and limits. 



The Mandarins, or Tchong, anfvver to our Bifhops, and have 

 the fame moves, except that they cannot crofs the water or 

 white fpace in the middle of the board to annoy the enemy, 

 bnt ftand on the defenfive. 



The Knights, or rather Horfes, called Miia, fland and move 

 like ours in every refpecl. 



The War-chariots, or Tche, referable our Rooks or Caflles. 



The Rocket-boys, or Pao, are pieces whofe motions and 

 powers were unknown to us. They act with the dire(5iion of 

 a ■ rocket, and can take none of their adverfary's men that 

 have not a piece or pawn intervening. To defend your men 

 fiom this attack it is necclTary to open the line between, 

 either to take off the check on the King, or to fave a man 

 from being captured by the Pao. Their operation is, other- 

 wife, like that of the Rook. Their flations are marked between 

 the Pieces and Pawns. 



The five Pawns, or Ping, make up the number of the men 

 equal to that of our board. Inflead of taking fideways, like 

 burs, they hav6 the Rook's motion, except that it is limited to 

 one ftep, and is not retrograde. Another important point, 



in 



