CHAPTER X. 



Way to manage Natives. — The Magical Magnet. — Quit Oongwysac. — The 

 Deserted. — A Census. — May-tclioo-emin. — Tuski Games. — The trial of 

 speed.^ — The Wrestlers. — A large bear-skin. — Tuski bravery. — Combats 

 and Marks. — The Greek Cross. — A Wanderer's fate. — A disagreeable 

 check. ^ — -Useless instruction. — A piece of good luck. — Yandangah 

 — Ah-mo-leen. — A Tuski gentleman. — A Tuski villa. — Hospitality. 



During our stay here, as upon all practicable 

 occasions, we used strenuous endeavours to obtain 

 and impart information; we had sometimes slight, but 

 very often gratifying results. When become a little 

 experienced in the art of communicating with 

 primitive people, I found my best chances of success 

 to lie in first impressing them with feelings of respect 

 by oiu- apparent superiority and performance of 

 mysterious operations, and then to engage their 

 attention by explanation of these seeming effects of 

 magic. 



Of all things least open to their comprehension, 

 the powers of the magnet were principal, I found it 

 quite useless to attempt a solution of the mystery, 

 and was necessarily content to leave it enshrouded in 



