BEZIQUE. 



91 



that a player who habitually wins the most aces and 

 tens will come off winner in the long run. 



17. Endeavor to remember in what suits the aces 

 and tens have been played ; and, in leading small 

 cards, choose those suits of which the most aces and 



-c out. By this means you diminish your oppo- 

 nent's chance of making aces and ten.*. 



18. Similarly, alter your adversary has declared 

 aces, avoid leading cards which he can win with those 



19. Again, in discarding small cards, retain those 

 which are least likely to be taken by aces and 



:5y carefully watching your" adversary's play 

 you can" judge to a great extent what cards he has in 

 hand, and what combinations he is going for. Thus : 

 if he declares a marriage, and discards the king, but 

 retains the queen, he is probably going for queens ; 

 if he shows another marriage, and discards another 

 king, the inference is strengthened. With attention 

 and experience it is surprising how much may be in- 

 ferred as to your adversary's game, and your own line 

 of play is thereby materially directed. 



Bules and Penalties of Be'rique. 1. The highest deals. 

 In cutting, the cards rank as in playing. 



2. The" players deal alternately throughout the 

 game. 



3. If the dealer gives his adversary or himself too 

 few cards, the number must be completed from the 



The non-dealer, not having looked at his 

 cards, may. if he prefers it, have a fresh" deal. (See 



4. If the dealer gives his adversary too many cards, 

 the player having too many must not draw until his 

 number is reduced to seven. If the dealer gives him- 

 self too many cards, the non-dealer may draw the sur- 

 plus cards, a'nd add them to the stock. But if the 

 dealer, having too many cards, looks at his hand, he 

 is liable to Eule 9. 



5. If a card is exposed in dealing, the adversary 

 has the option of a fresh deal. 



6. If a player draws out of his turn, and the adver- 

 sary follows the draw, there is no penalty. If the 

 adversary discovers the error before drawing he may 

 add twenty to his score, or deduct twenty from that 

 of the other player. 



7. If the first player, when drawing, lifts two cards 

 instead of one, the adversary may have them both 

 turned face upward, and then choose which he will 

 take. If the second player lifts two cards, the adver- 

 sary has a right to see the one improperly lifted, and 

 at the next draw the two cards are turned face up- 

 ward, and the player not in fault may choose which 

 he will take. 



8. If a player plays with seven cards in his hand, 

 the adversary may "add twenty to his own score, or 

 deduct twenty from that of the other player. On 

 discovery of the error, the player with a card short 

 must talie two cards at his next draw instead of one. 



f. If both players draw a second time before play- 

 ing, there is no penalty. Each must play twice with- 

 out drawing. But, if at any time during the play of 

 the hand one player discovers the other to have nine 

 cards, himself holding but eight, he may add ! 

 his own score, or deduct 200 from that of the other 

 player. The player having nine cards must play to 

 the next trick without drawing. 



10. If a player at two-handed bezique shows a card 

 on the table in error, there IB no penalty, as he can 

 not possibly derive any benefit from exposing his 

 hand. 



11. If a player at three or four handed be"zique 

 shows a card on the table in error, he must leave it on 

 the table, and he can not declare anything in combi- 

 nation with it. 



12. If a player at two-handed bezique leads out of 

 turn, there is'no penalty. If the adversary follows, 

 the error can not be rectified. 



13. If a player at three or four handed bezique 

 leads out of turn, he must leave the exposed card on 

 the table, and he can not declare anything in combi- 



nation with it. If all the players follow to a lead out 

 of turn there is no penalty, and the error can not be 

 rectified. 



14. The cards played must not be searched. 



15. If a player revokes in the last eight tricks, or 

 does not wm the card led, if able, all aces and tens in 

 the last eight tricks are scored by the adversary. 



16. An erroneous score, if proved, may be correct- 

 ed at any time during the hand. An omission to 

 score, if proved, can be rectified at any time during 

 the hand. 



Triple, or Three-Handed Bezique. When playing 

 three-banded bezique, three packs are employed," and 

 all play against each other, as in three-handed eu- 

 cbre. 



The dealer deals to his left, and the eldest hand 

 has the lead. The players deal in rotation. 



Triple bezique counts 1,500, and all the cards of 

 triple bezique must be on the table at the same time. 

 The game is usually 2,000 up. 



In playing the last eight tricks, the third hand, if 

 unable to follow suit, nor to win the trick by trump- 

 ing, may play any card he pleases. 



In other respects, the method of playing is the 

 same as in the two-handed game. 



Four-Handed Bezique. "When playing four-handed 

 bezique, four packs of cards are employed. The 

 players may all play against each other, or with part- 

 ners. When playing with partners, the partners are 

 cut for, two highest against two lowest, and sit oppo- 

 site to each other, as when playing whist. 



Triple bezique counts 1.500", and all the cards of 

 triple bezique must be on the table at the same time, 

 but the beziques may be declared from the hand of 

 either partner. A player may declare when he or 

 his partner takes a trick. In playing the last ei^ht 

 tricks, the winner of the previous trick plays with 

 his left-hand opponent , these two play their cards 

 against each other, and score the aces and tens, and 

 then the other two similarly play their cards. The 

 game is usually 2,000. One player scores for him- 

 self and partner. 



Bezique Panache. In the game so called, the four 

 aces, iour kings, four queens, four knaves, must be, 

 in order to count, composed of spades, diamonds, 

 hearts and clubs ; thus an eighty ot kings, composed 

 ot two kings of spades, one of hearts, and one of dia- 

 monds, does not form a combination : and. in like 

 manner with queens and knaves. This game ougnt 

 to be the object of special agreement. 



Bezique without a Trump. This is played as the or- 

 dinary game, except that no card is turned to make a 

 trump, put the trump is decided by the first marriage 

 which is declared. For exa_mple: you or vour ad- 

 versary declare a marriage in clubs, then clubs be- 

 come trumps, and so on with the other suits. 



The five highest trumps, orscore of 250, can not be 

 declared until after the first marriage has been de- 

 clared. The seven of trumps in this game does not 

 count ten points. The beziques, four kings, four 

 queens, etc. , are counted the same as in be'zique when 

 the trump is turned, and can be declared before the 

 trump is determined. It is the same with the other 

 cards which form combinations ; their value remains 

 the same as in the ordinary game of bezique. 



Polish Bezique (sometimes called "Open Bezique," 

 or " Fildniski " ) differs in many particulars from 

 the ordinary game. When a scoring card is played, 

 the winner of the trick places its face upward before 

 him (the same rule applies in the case of two scor- 

 ing cards to a trick) forming TOWS of aces, kings, 

 queens, knaves, and trump tens. These are called 

 " open cards." Cards of the same denomination are 

 placed overlapping one another lengthwise, from_ the 

 player toward his opposite, to economize space. When 

 a scoring card is placed among the open cards, all_the 

 sevens, eights, nines, and plain suit tens in the tricks 

 are turned down. Open cards can not be played a 

 second time, and can only be used in declaring. 

 Whether so used or not they remain face upward on 



