INDOOR AMUSEMENTS. 



it has been turned up, in which case, as the 

 dealer has already got two for it, it is not again 

 reckoned) ; for a flush, as already described, 

 according to the number of cards. 



In laying out cards for the crib, the player 

 should consider not only his own hand, but also 

 to whom the crib belongs, and what is the state 

 of the game ; because what might be proper in one 

 situation would be extremely imprudent in another. 



If you have a pair royal, be sure to lay out the 

 other two cards for either your own or your adver- 

 sary's crib, except you hold two fives with the pair 

 royal ; in that case it would be extremely inju- 

 dicious to lay them out for your adversary's crib, 

 unless the cards you retain insure your game, or 

 your adversary is so near home that the crib 

 becomes of no importance. It is generally right to 

 flush your cards in hand whenever you can, as it 

 may assist your own crib or baulk your opponent's. 

 Endeavour always to retain a sequence in your 

 hand, and particularly if it is a flush. Always lay 

 out close cards, such a,s a three and four, a five and 

 six, for your own crib, unless it breaks your hand. 

 As there is one card more to count in the crib at 

 five-card cribbage than there is in hand, be sure 

 to pay great attention to the crib, as the chance 

 of reckoning more points for the crib than ' are in 

 hand is five to four. For your own crib, always 

 lay out two cards of the same suit, in preference 

 to two of different suits, as this will give you the 

 chance of a flush in the crib. Never lay out cards 

 of the same suit for your adversary's crib. En- 

 deavour always to baulk your opponent's crib, 

 The best cards for this purpose are a king and 

 an ace, a six, a seven, an eight, a nine, or a ten ; 

 or a queen, with an ace, a six, a seven, an eight, or 

 a nine ; or any cards not likely to form a sequence. 

 A king is generally esteemed the greater baulk ; 

 as, from its being the highest card in the pack, 

 no higher one can come in to form a sequence. 

 Never lay out a knave for your adversary's crib, 

 when you can possibly avoid it, as it is only three 

 to one but the card turned up is of the same suit, 

 by which he will obtain a point. Even though you 

 hold a pair royal, never lay out for your adversary's 

 crib a two and three, a five and six, a seven and 

 eight, or a five and any tenth card. Whenever 

 you hold such cards, observe the state of your 

 game, and, particularly if it is nearly ended, 

 whether your adversary is nearly out, or within a 

 moderate show, and it is your deal. When this is 

 the case, you must retain such cards as will, in 

 playing, prevent your adversary from making pairs 

 or sequences, &c., and enable you to win the end 

 hole, which will often prevent your opponent from 

 winning the game. 



Three and/0ur hand cribbage differs only from 

 two hand, in as far as the players only put out one 

 card each to the crib ; and when thirty-one has 

 been made, or has been approached as near to as 

 can be, the next eldest hand begins, and the 

 players go on in rotation, with any remaining 

 cards, till all are played out, before they proceed 

 to shew their hands and crib. In three-hand crib- 

 bage, a triangular board is used, with three lines 

 of holes, to allow of eaclh scoring his own game. 



Six-card cribbage differs very little from five- 

 card, except in that six cards are dealt instead of 

 five. The game is played, and the points are 

 reckoned and marked precisely in the same man- 

 ner in both games. 



SPECULATION. 



This is a round game at cards, the term round 

 meaning that it can be played by a large party 

 round a table. The number most suitable is from 

 seven to thirteen. 



The principle of the game is this : A pool is 

 formed by the dealer putting two counters, and 

 every other player putting one counter, into a dish 

 or treasury m the middle of the table ; and this 

 store is paid to the person who holds the highest 

 trump. Thus it is the object of every person to 

 get the highest trump, and the effort to do so is 

 the speculation. 



After the cards have been duly shuffled and cut, 

 and the dealer determined, the dealer deals three 

 cards to each person, one at a time. These cards 

 must be placed before each person, and no one is 

 allowed to look at them until after the trump is 

 turned. Having finished the deal, the next card 

 determines the trump; this card may be sold 

 either before or after being seen. When this 

 speculation is concluded, by some person pur- 

 chasing it with counters, or the dealer retaining it, 

 if he thinks proper, the eldest hand turns his 

 uppermost card, and if this be a superior trump to 

 the one turned, he may also speculate. Each 

 player does the same, till all the cards have been 

 exposed, when the pool is given to the possessor 

 of the highest trump. 



LOO. 



Loo is a game played by five or six people j and 

 a pool is made by the dealer putting in five count- 

 ers. He then deals five cards to each person, and 

 turns up a trump. Whatever suit the trump may 

 be, the knave of clubs, called pant, is the highest 

 card ; the ace of trumps is ne\t in value ; the other 

 cards count as in whist. Those who are dissatis- 

 fied with their hands can throw up their cards, 

 and demand fresh ones from the pack ; or can 

 throw up their hands in order to escape being looed. 



When the ace of trumps is played, it is usual to 

 say, ' Pam, be civil ; ' the holder of pam is then 

 expected to let the ace pass. 



When any person holds a flush of trumps with 

 pam, he can sweep the pool before playing. Then 

 there is a new deal. 



The next best hand to the above is trumps only, 

 and this sweeps the pool, if there be not a pam 

 flush ; and there is also a new deal. 



The next best hand is that of a flush of other 

 suits, which sweeps the pool ; and there is also a 

 new deal. 



When any of these flushes occur, each person, 

 excepting those who hold inferior flushes or pam, 

 is looed, and has to pay five counters into the pool 



When none of these flushes occur, and those 

 who wished have changed their cards, the game goes 

 on as at whist, the highest card taking the trick. 



When all the cards are played out, they will 

 make but five tricks ; and all the counters in the 

 pool are divided between the holders of these 

 tricks, in proportion to the tricks they hold, every 

 other player being looed that is, obliged to pay 

 five counters, the amount put into the pool by the 

 dealer, to the pool for next deaL 



This is five-card loo. Three-card loo is not so 

 amusing a game, and is a much more speculative 

 one. 



Bizique. A card game called B&ique has 



Y 687 



