

M 



The Qiiffn't Gambit is a very different opening from the king's. It is 

 not so brilliant nor so varied, and the gambit pawn cannot be defended 

 with safety. De la Bourdonnais was a master in this opening, and 

 thn following is a fine specimen of one of the games in his celebrated 

 contest with M'Donnell : 



DE LA BOUBDOXNAIS. 



1. P. to Q. 4. 1. 



2. P. to Q. B. 4. 2. 



3. P. to K. 4. 3. 



4. P. to Q 5. 4. 



5. Q. Kt to Q. B. 3. 5. 



6. K. a takes gambit P. 6. 



7. K. Kt to B. 3. 7. 



8. Q. B. to K. Kt 5. 8. 



9. K. toB. 9. 



10. Q. to K. -'. 10. 



11. Q. R. to Q. 11. 



12. P. to Q. 6. 12. 



13. Q. Kt to Q. 5. 13. 



14. B. takes Q. 14. 



15. K. to K. 15. 



16. Q. to Q. 3. 16. 



17. Q. R. toQ. 2. 17. 



18. P. to Q. Kt 3. 18. 



19. P. to Q. R. 'A. 19. 

 jo. K. K. t<> K. Kt 20. 

 21. K. B. takes P. 21. 



I 'takes a 22. 



J3. K. a to Q. B. 4. 23. 



24. K. to B. 2. 24. 



25. R. takes K. Kt P. (ch.) 25. 



26. R. to K. B. 7 (ch.) 26. 



27. R. to Q. Kt. 7. 27. 



28. P. takes Kt 28. 



29. Q. to Q. Kt 29. 



30. K. to B. 3. 30. 



31. Q to Q. R. 2. 81. 



32. K. to Kt 4. 32. 



83. R. takes B. 33. 



84. K. to R. 4. 34. 



85. Q. to K. 2. 35. 



86. Q. to K. R. 5. 36. 



87. Resigns. 



The following specimen of a close game is known as the Sicilian 



M'DOXNELL. 



P. to Q. 4. 



P. takes P. 



P. to K. 4. 



P. to K. B. 4. 



K. Kt. to K. B. 3. 



K. a to Q. B. 4. 



Q. to K. 2. 



K. B. takes K. B. P. (ch.) 



K. a to Q. Kt 3. 



P. to K. B. 5. 



Q. B. to K. Kt. 5. 



P. takes P. 



Kt. takes Kt. 



Kt to K. 6 (ch.) 



K. takes a 



K. R. to Q. 



Q. Kt. to B. 8. 



K. B. to Q. R. 4. 



Q. R. to Q. B. 



P. to Q. Kt. 4. 



Q. a takes Kt 



Q. Kt. to Q. 5. 



Kt. takes K. B. P. (ch.) 



Kt takes Q. R. 



K. to B. 3. 



K. to Kt. 3. 



Q. Kt takes B. 



R. takes P. 



B. to Q. Kt 3. 



R. to Q. B. 6. 



Kt. toQ. B. 5 (disc, check). 



R. to K. Kt. 



P. takes R. 



K. to B. 8. 



R. to K. Kt 3. 



Kt to K. 6. 



CooiRAicr- 

 1. P. to K. 4. 

 _ P. to Q. 1J. 4. 



3. Q. Kt. to a 8. 



4. P. to K. B. 4. 



6. P. to Q. 8. 



0. K. Kt. to a s. 



7. K. I!, t., K. -J. 



8. Castles. 



9. Q. B. to K. 3. 

 10. a takes B. 



STAUSTOM. 



1. P. to Q. B. 4. 



2. P. to K. 8. 



3. K. Kt to K. 2. 



4. K. Kt. to his 3rd. 

 6. K. B. to K. 2. 



6. P. to Q. 3. 



7. Q. Kt to B. 3. 



8. K. B. to B. 3. 



9. a to Q. 5. 

 10. P. takes B. 



The foregoing specimens will serve to illustrate something of the 

 wonderful variety and beauty of chess. There are many other open- 

 ings which in a longer article might be selected, together with games 

 by Lbwenthal, Horwitz, Harrwitz, Brien, and many other living players. 

 We might also show the skill of first-rate men in giving the odds of 

 rook, knight, or bishop; but as in such cases any of the regular uj n- 

 ings may be played, it is the less necessary to do so, es[>ecially as we 

 have already given one or two games at the odds of the knight. The odds 

 of the pawn and move, or pawn] and two moves, is however peculiar, 

 and requires some illustration. When a strong player is unable to give 

 his opponent a piece he gives him his best pawn, namely, the king's 

 bishop's pawn, which at the commencement of an even game is 

 defended by the king only, so that this is the weakest part of the 

 board, and it is still further weakened by taking away the pawn. The 

 difference between pawn and move, and pawn and two moves, is 

 considerable ; the two moves enabling the first player to take up a 

 very strong position, and greatly to cramp his opponent's game. 



The following is one of the games won by the Automaton Chess 

 Player, when it was exhibited in London in 1820. The chief in. 

 this machine consisted in the skill with which a living player was con- 

 cealed within it The player was M. Houret, an accomplished master 

 of his day, as was proved by the fact, that he gave the odds of the 

 pawn and move to all comers, so that in setting up the men the 

 reader will remove the K. B. P. from the Automaton's side of the 

 board. 



MH. TOI.FKKY. THE AUTOMATON. 



1. P. to K. 4. 1. 



2. P. to Q. 4. 2. 



3. Q. B. to K. 3. 3. 



4. P. to K. 5. 4. 



5. P. to Q. R. 3. 5. 



6. P. to Q. B. 4. 6. 



7. Q. B. P. takes P. 7. 



8. Q. Kt. to Q. B. 3. 8. 



9. K. Kt to K. B. a. 9. 



10. K. B. to Q. Kt. 5. 10. 



11. Q. Kt. P. to Q. Kt. 4. 11. 



12. Q. R. P. takes P. 12. 



13. Q. B. to Q. 2. 13. 



14. K. Kt. toK. Kt. 5. 14. 



15. B. takes a 15. 



16. Castles. 16. 



17. Kt to K. B. 3. 17. 



18. K. B. to K. _'. 18. 



19. P. to K. R. 3. 19. 



20. B. takes B. 20. 

 Jl. K. B. tolCKt 4. 21. 



22. P. to K. Kt 3. 22. 



23. Q. B. to Q. 2. 



24. B. tikes Kt 24. 



25. B. takes K. li. I'. 25. 



26. Q. to K. Kt 4 (ch.) 26. 



27. Q. to K. 6 (ch.) 27. 



28. y. takes Kt 28. 



29. Q. takes Q. P. 29. 



30. Q. R. to Q R. 8. 30. 



81. K. R. to Q. Kt. 31. 



82. Q. to K. 4 (ch.) 32. 



83. P. to Q. 5. 33. 



P. to K ::. 



P. to Q. B. 3. 



P. to Q. 4. 



P. to Q. Kt. 3. 



P. to Q. IS. 1. 



Q. Kt. to Q. B. 3. 



K. P. Ukcs P. 



Q. B. to K. 3. 



K. B. to K. 2. 



Q. to Q. 2. 



Q. B. P. takc y. Kt. P. 



K. B. t;.k,-.- P. 



K. Kt. (., K. 



K. B. tiki* Kt. 



Castles with K. K. 



P. toK. 



Q. B. to K. Kt 5. 



P. to Q. R. 4. 



B. takes Kt 



P. to Q. Kt 4. 



K. Kt. to K. B. 4. 



P. to Q. Kt 5. 



Q. to Q. R. 2. 



R. takes a 



P. takes B. 



K. R. to K. Kt. J. 



K. to R. 2. 



P. to Q. R. 6. 



P. to Q. Kt. 6. 



Q. R. to Q. Kt 



K. R to K. Kt. 2. 



K-toR. 



K. R. takes K. Kt. P. (eh.) 



