... 





In the annexed position (Diagram 11) your king u in opposition, 

 nd the object U to force the king to one of the (idea uf the board, 

 when the mate ia given by the rook. 



1. R, to K. R. (oh.) 1. K. to K. 2. 



-'. K. to K. 5. K. to Q. -2. 



8. R. to K. Kt 6. 3. K. to Q. B. 2. 



If he had played tck to hi* K. second, you would have checked at 

 knight's nerenth, and hare forced him to the aide of the boanl, but 

 you now lose a more to Me how he will play. 



4. K. to Q. B. 4. K. to Q. Kt. 2. 



.'. K. toQ. B. 5. 5. K.toQ. R. 2. 



6. K. to Q Kt. 5. 6. K. to Q. Kt. 2. 



7. R. to K Kt 7 7. K. to Q R 



8. K. to Q B. 8. 8. K. to Q. 



9. R to Q. R. 7. 9. K. to K. 



10. K. to Q. 6. 10. K. to K. B. ' 



11. K. to K. 0. 11. K.toK.Kt. 

 1 K. toK. B. 6. 12. K. toK. H. 

 IS. K. to Kt 6. 13. K. to K, Kt. 

 14. R. to Q. R. 8, Check mate. 



After this example it will bo easily understood, that if the R. were 

 exchanged for the Q., the mate would be more easy. The following 



Duo HAM 12. 



BLACK. 



position will serve to illugtrate the nature of the mate with K. ami two 

 K*. against K. 



1. Q. B. to K. 3. 1. K. to K. B. 



2. K. B. to K. Kt . .>. K. to Kt. _'. 



3. K. B. to K. R 5. 3. K. to K. B. 



4. Q. B. to K. R. 8 (ch.) I. K. to K. Kt. 



5. K. B. toK. Kt 0. :,. K. t,. K. I!. 



6. K. to K. It. f,. ii. K. to K. Kt. 

 7 K B. toQ. 3. 7. K toK. It. 

 8. K. to K. Kt. 0. 8. K. to K. Kt. 



K. B. to Q. B. 4 (ck) P. K. t K. R. 



10. Q. B. checkmate*. 



The K. and two Kts. against K. cannot be forced ; but if Block have a 

 Diagram 13. 



BLACK. 



pawn, tli* gain.' m.iy sometime! be won, since Black having a pawn 



to move, is not stale-mated. The above (Diagram 18) is a case in 

 point: 



1. Kt toQ. 4. 1. I 1 . toK. R. 7. 



.. Ivt. to Q. B. 6 (ch.) 2. K. to Q. R, 



3. Kt to Q. Kt S. 3. P. queen*. 



4. Kt. to Q. B. 7, Check-mate. 



Them example! will suffice to illustrate the principle of matt-, win -n 

 there are only one or two pieces on the board. Borne of the most 

 refined and beautiful point* of chem refer to pawn-play, which generally 

 occupies an important chapter in every treatise on chess. It often 



Diagram H. 



happens, that in cases of K. and P. against K., the K. can get imme- 

 diately in front of P. before the P. reaches its sixth square. The game 

 is then drawn. For example, in the position (Itiaijram 14) : 



1. K. toQ. B. 5. 1. K. toQ. B. 2. 



2. P. to Q. 5. -1. K. to Q. 2. 



3. P. to Q. 6. 3. K. to Q. 



4. K. to Q. B. 6. 4. K. to Q. B. 



5. P. to Q. 7 (ch.) .1. K. to Q. 



6. K. to Q. fl. 6. Is stale-mated. 



In some positions the winning of the game depends upon who has 

 the move ; but in certain cases, similar to the following (Diagram 16), 



DUgnun 15. 

 BUCK. 



of two united pawns against two isolated pawns, White can win, whether 

 he move first or not, for while the white K. can stop the advancing P., 

 the black K. cannot piny to <J 1!. fifth, r capture the hindennost pawn, 

 without the passed pawn moving on to queen. With the best play, 

 however, this position Is drawn. 



1. K. to K. ?. 1. K. toK. 4. 



2. K. toK. B. 3. 2. K. to K. IV I. 



3. K. to K. Kt 8. - 3. K. to K. 1. 



4. K. to K. Kt 4. 4. K. to K. B. 3. 

 6. K. to Kt. 8. 6. K. to K. 4. 



6. K. to I. 3. 6. K. to B. 4. 



By this lino of play the game is drawn. 



Probltnu. A department of chess which has called forth a large 

 amount of ingenuity b the composition of problems, in whioh a certain 

 position being given, one colour (generally white), is required to give 



