CHECKERS 



1290 



CHECKERS 



written notice to the bank and releasing the 

 bank from responsibility for error. This is the 

 proper course to follow with a lost check; if 

 a second one is then issued it should be plainly 

 marked Duplicate, in red ink. 



Protecting a Check. If a forged check is 

 cashed the bank is the loser, but the loss on 

 a raised check (one on which the amount has 

 been fraudulently increased), even though the 

 signature be genuine, must be met by its maker. 

 It is therefore wise to use extreme care, in 

 making out a check, to leave no blank spaces 

 in or after the statement of amount. A good 

 form to follow is shown in the illustration. 

 There are a number of patent "protectors" on 

 the market, with which the amount may be 

 indelibly indicated. C.H.H. 



CHECKERS, check' erz, or DRAUGHTS, 

 drafts, a game for young or old, a battle of 

 wooden men on a cardboard field, the players 

 being the generals. The board has sixty-four 

 alternating black and white, or black and red, 

 squares, either black or white squares being 

 used as the "line of march," or the spots upon 

 which the "men" move. Each player is given a 

 set of twelve men, small round pieces of wood 

 or bone. The two sets are of different colors, 

 or "uniforms," usually black and white. These 

 men are placed on the first three rows of black 

 or white squares on each side of the board, leav- 

 ing two open rows in the center. Each player 

 in turn moves one man diagonally, always for- 

 ward, to the next square, except when "jump- 







BOARD SET FOR PLAY 



ing," as explained below. In the remainder of 

 this article it is assumed that the men are 

 placed on white squares. 



The object of the game is to move the men 

 of one side so skilfully that the progress of 

 the other men is blocked, or to capture all of 

 the enemy's men. If a man is moved next to 

 an enemy's man and an open space is left 

 behind him, the opposing man may jump over 

 to the next open square and so capture a man 



A TEST PLAT 



In the illustration a game has nearly reached 

 its close. The white plays next and should win 

 the game. 



and get farther into the enemy's lines. More 

 than one may be captured at a time if there 

 are alternate men and open spaces in a for- 

 ward line. If a man of one side gets across 

 the board to the rear line of squares of the 

 other side, he is crowned, or made a king. 

 That is, the enemy gives up one of the men 

 he has captured and puts him on top of the 

 man to be kinged. A king may move either 

 backward or forward, but always on the white 

 squares, one square at a time except when 

 making a capture, so he has the advantage 

 over all other men. When one side has cap- 

 tured all the men of the other side the game 

 is won, or if a blockade is caused on the board 

 where all the men of one side are hemmed in 

 by the other and any move means capture, the 

 game is won. 



There are other rules in the game of check- 

 ers, which some players observe and some do 

 not. For instance, if one side fails to capture 

 a man of the enemy, either through over- 

 sight or because it would place his man in a 

 dangerous position, the opponent may compel 

 him to capture the man, or may remove the 

 delinquent soldier from the board, and then has 

 the privilege of the next move. 



