110 GAME. 



4. If game is seen, reconnoitre all the ground and 

 decide how you can best approach, keeping always out of 

 sight, and constantly having the wind in your favour. 



5. When within shot, do not show yourself until per- 

 fectly cool. 



6. Never fire when panting or blown with exertion, 

 unless it is a desperate case. 



7. Play all the advantages, and always take a rest for 

 your rifle when you can get it. 



8. If a long shot, be sure not to overestimate. A 

 shot too high is utterly wasted. No one ever heard of an 

 animal being killed by an over shot. I myself have killed 

 numbers by the ricochet, the aim having been too low. 



9. When the game is down approach cautiously, and 

 not until reloaded. 



10. If the game should become alarmed and run off, 

 do not try to follow it, unless you should be in a wild 

 country where it is very tame from not having been 

 hunted. Continue your hunt in some other direction 

 than that taken by it, as the running game will alarm all 

 other animals near which it passes, or, at least, put them 

 on the alert. 



There is great difference of opinion among sportsmen 

 as to whether game is best and most successfully hunted 

 on foot or on horseback. When game is very plentiful, 

 and the cover at all thick, the footman has a most decided 

 advantage ; but under all ordinary circumstances I most 

 unhesitatingly give my vote in favour of hunting on 

 horseback. 



The increase in bulk and greater noise render the 

 sportsman more liable to be seen and heard ; but these 

 disadvantages are more than counterbalanced by the 

 increased range of his vision, and the very much larger 

 extent of country he can hunt over in a specified time. 



Besides this, when he does find the game undisturbed 

 he can approach coolly and fire deliberately, unfatigued 

 by a previous long tramp. Moreover, his having a horse 



