I 6 HUNTERS AND TRAPPER'S GUIDE. 



Unless you follow this rule you will frequently 

 miss the principal game of your territory, 

 such as beaver, otter, coon, mink, and other 

 animals that live about such waters. 



After the party has trapped and hunted the 

 first camping ground until the game has 

 become scarce, the man who has worked the 

 upper end of the stream takes up his traps in 

 the morning and returns to camp. Here he 

 finds his companion, who has the care of 

 the skins, with the boat already loaded with 

 the camp equipage and ready to start. To- 

 gether they get into their boats, go down the 

 stream for six miles, and select a camping 

 place. After they have pitched the tent the 

 trapper goes below the camp and sets his 

 traps. The other trapper, who took the 

 lower end of the first trapping ground, now 

 has the upper end, and on the same day takes 

 up his traps, and sets them on new ground. 

 By this process of work no time is lost, and 

 each man has still his three miles of territory 



