3S 



crosses the ride into the thick jungle just in front of 

 you. With a cheer you throw the pack in close at his 

 brush, and then the fun commences. 



The whole litter of five are afoot at once, and the 

 pack is split up into as many sections. Leave them 

 alone, and then every cub will get a share of the 

 hustling. Meanwhile, the young hounds are taking a 

 hand in the game, having had a whiff of the intoxicat- 

 ing fox scent, are eager for more and desperately keen 

 to pursue. The cubs can creep about under the 

 briars, however, much faster than hounds, and for the 

 time have the advantage, but they are kept con- 

 tinually on the move, and several are showing signs 

 of distress. 



After nearly an hour's hunting in thick brush, a 

 fine cub dashes across the ride to comparatively clear 

 going beneath the trees. Blow your horn and cheer 

 the others on. The majority respond immediately to 

 your voice, and a glorious melody is soon echoing 

 under the shelter of the oaks. The cub is following 

 much the same line his father took, and a few minutes 

 later the whistle announces he has left the covert. 

 Your orders were to " let everything go." You must 

 decide quickly whether to allow hounds to go away 

 with this cub, or to take them back and gi ee the 

 others a still further hustling. This is evidently one 

 of the straight-necked sort that will grow into a good 

 fox ; give him a respite, therefore, to-day, and sacrifice 

 the less adventurous on the altar of " blood." 



Now is your opportunity, for the pack is silent, 

 having overshot the line, and you must get them away 

 before they recover it. Get to their heads, and with a 

 cheer you can divert their attention until they are 

 beyond the route the cub had taken. 



