I50 THE MASTER OF GAME 



then shall the lymerer go there where the hart went 

 in, and take the scantilon (measure) of the trace 

 for which he should cut off the end of his rod^ and 

 lay it in the talon of the trace ^ there where he went 

 in hardest ground^ in the bottom thereof so that the 

 scantilon will scarcely touch at either end. And 

 that done he should break a bough of green leaves 

 and lay it there where the hart went in., and cut 

 another scantilon thereafter to take to the hunter 

 that he may take it to the lord or to the Master of 

 the Game at the meeting which some men call 

 Assembly. But 07i the other side., if it be so that 

 they cannot see him as before is said, the forester 

 ought to bring him where most defoil is (tracks) of 

 great male deer within his bailiewick., and there 

 where the best haunt is, and most likely for a hart. 

 And when the harbourer and the lymerer be there, 

 the lymer if he crosses the fues of a deer he will 

 anon challenge it, and then shall the lymerer take 

 heed to his feet to know by the trace what deer it is 

 that the lymer findeth, and if he finds thereby that it 

 is no hart he shall take uf his hound and say to him 

 softly, not loud, " Ware rascal, ware ! " And if it 

 be of a hart that the lymer findeth, and that it be 

 new he ought to sue (hunt up) with as little noise as 

 he can contreongle (hunting heel) to undo all his 

 moving ^ till he find his fumes (excrements), which 

 he ought to fut in the great end of his horn, and 



^ Moving, moves. See Appendix : Move. 



