32 HORSES 



holloa that will reach the farthermost point of 

 the wood, and keep on until some of the pack or 

 the huntsman appear. Your voice is unfamiliar, 

 but it has a genuine ring in it, and the hounds 

 quickly respond. Now turn your pony's head the 

 way the fox has gone, and wave your hat in that 

 direction. Your motions are rewarded by a burst 

 of music, and the hunt is started again. 



*' Tally-ho! gone-away ! " cries the whip at the 

 corner of the wood, and you must get to that 

 point as quick as you can. You are smart enough 

 to get there as the leading hound comes out of the 

 covert, and can watch the remainder of the pack 

 as they strive to reach him. Give them a second 

 to get settled, then you can sit down and ride your 

 hardest. 



In spite of a brilliant September sun there is 

 a scent on the grass, and the cub is not far in 

 front. You have marked a gap in the first fence, 

 and your pony flying it easily lands you alongside 

 of the pack. The next fence is a high bullfinch, 

 with a stiff footstile in one corner, the only feasible 

 place. It is not a jump you would select for choice, 

 but your blood is up, and you mean to stick to 

 hounds if possible. You have got a good start, and 

 must try to keep it. The timber, though strong, is 

 not very high, and is really no higher than the 

 hurdle you have jumped at home. Go at it, and 

 don't hesitate. 



Your pony does not quite like the look of that 

 strong top-rail, and is not over-confident in his 



