BILLIARDS. 



501 



Billiards. t] le way, or near the table. 14. If the striker misses 

 <r~~- the adversary's ball, and forces his own over the ta- 

 ble, and it should be stopped by his adversary, as be- 

 fore mentioned, oe loses one point, but retains the 

 lead, if he chuses. 15. If the striker, in playing 

 from a cushion, or otherwise, by touching the ball, 

 makes his mace or cue go over or past it, he loses one 

 pent ; and if his adversary requires it he may put the 

 ball back, and make him pass the ball. 16. I the 

 striker, in attempting a stroke, does not touch his 

 hall, it is no stroke j and he must try again. 17. If 

 when the balls are near each other, and the striker by 

 accident should make his ball touch the other, it is 

 nevertheless a stroke, though not intended as such. 

 18. If the striker should make his adversary's ball go 

 so near the brink of a hole, as to be judged to stand 

 still, and afterwards should fall into the hole, the 

 striker wins nothing ; and the ball must be put on 

 the same brink where it stood, for his adveisary to 

 play for the next stroke. N. B. There is no occa- 

 sion for challenging the ball if it stops, as some per- 

 sons, imagine. 19. If the striker's ball should stand 

 on the brink or edge of a hole, and in playing it off 

 he should make the ball go in, he then loses three 

 points. 20. If a ball should stand on the brink or 

 on the edge of a hole, and should fall into the same, 

 before or when the striker has delivered his ball from 

 his mace or cue, so as to have no chance for his stroke, 

 in that case, the striker's and his adversary's balls 

 must be placed in the same position, or as near as pos- 

 sible thereto, and the striker muse play again. 21. 

 The striker is obliged to pass his adversary's ball, 

 more especially if he misses the ball on purpose ; and 

 the adversary may oblige him to place his own bail 

 where it stood, and play until he has passed. 22. If 

 the striker touches his own ball twice, or plays both 

 balls from his mace or cue, so that they touch at the 

 same time, it is deemed a foul stroke; and if disco- 

 vered by his adversary, and a dispute should arise 

 thereon, he has an undoubted right to appeal to the 

 disinterested company then present ; and the marker, 

 if required, after desiring silence, must go round the 

 table to each person separately, and be particularly 

 careful to ask, if he has any bet depending thereon, 

 if he. understands the game, and the nature of the dis- 

 pute then in question ; and if determined by the ma- 

 jority of the disinterested company, and the marker, 

 if needful, to be * foul stroke, then it is at the adver- 

 sary's option (if not holed) either to play at the 

 ball, or take the lead. But if his adversary shall not 

 discover it to be a foul stroke, then the striker may 

 reckon all the points he made by the same, and the 

 marker is obl'ged to score them. 23. No person has 

 a right to discover to the player whether the stroke 

 is fair or foul, until asked by bim, or by him or his 

 partner in a match of four. 24. If by a foul stroke 

 the striker should hole his adversary's ball, he loses 

 the lead. 25. If by a foul stroke the striker holes 

 his own or both balls, or forces his own or both balls 

 over the table, or on a cushion, he loses two points. 

 2t>. If the striker plays on a ball when it is running 

 or moving, it is deemed a foul stroke. (See art. 22.) 

 27- If the striker piays with both feet off the floor, 

 without the permission of his 'adversary, it is deemed 

 a foul stroke. (See art. 22.) 28. If the striker plays 



with a wrong ball, he loses the lead, if his adversary Billiards, 

 requires it. 29. If the balls should be changed in a " ~ "V "* 

 hazard, or on a game, and it is not known by which 

 party, the hazard must be played out by eacii party 

 With their different balls, and then changed. 30. If 

 the striker plays with his adversary's ball, and holes 

 or forces the ball he played at over the table, &c. it 

 is deemed a foul stroke. (See art. 22. ) 3l. If the 

 striker plays with his adversary's ball, ar.d holes or 

 forces the ball he played with over the table, &c. he 

 loses two points; and if he misses the ball he plays 

 at, then he forfeits three points. 32. If the striker 

 plays with his adversary's ball, and misses, he loses 

 one point ; and if his adversary discovers that he has 

 plaved with the wrong ball, he may part the balls, 

 and take the lead. 33. In all the before-mentioned 

 cac.es of the striker playing with the wrong ball, (if 

 discovered his adversary must play with the ball the 

 striker played at throughout the hazard, or part the 

 balis, and take the lead. 31. Whoever stops a ball 

 when running, loses the lead, if his adversary does not 

 like the ball he has to play at the next stroke. (See 

 art. 22.) 35. If any one retains his adversary's cue 

 or mace when playing, it is deemed foul. (See art. 

 22.) 3$. If the striker stops or puts his own bailout 

 of its course, when running towards a hole, and ad- 

 judged by the marker, and the disinterested company 

 then present, to be going into a pocket, if he missed 

 the adversary's ball he loses one point ; and if going 

 into a hole by- the same stroke, three points. 37. If 

 any player stops or puts his adversary's ball out of 

 the course when running towards or into a hole, or 

 puts his adversary's ball into a hole, it is deemed a 

 foul stroke, (See art. 22.) ; and he is also subject to 

 similar penalties as stated in article 36. 38. He who 

 shakes the table when the ball is running, makes it a 

 foul stroke. (See art. 22.) 39. He who throws his 

 mace, cue, or stick upon the table, so as apparently 

 to be of any detriment to his adversary, makes it a 

 foul stroke. (See art. 22.) 40. He who blows on the 

 ball when running, makes it foul. (See art. 22.) And 

 if his own ball was running towards or near the hole, 

 he loses two points. 41. He who leaves the game 

 before it is finished, and will not play it out, loses 

 the game. 42. Any person may use either mace or 

 cue, or change them in playing, unless otherwise pre- 

 viously agreed on ; but when the partus agree to 

 play mace against cue, the mace-piayer has no right 

 to use a cue, nar has the cue-playir any right to use 

 a mace during the game or match, without permis- 

 sion. 43. Wnen a person agrees to play witli the 

 cue, he must play every ball within his reach with 

 the point of it ; and if he agreed to play with the 

 butt, he lias no right to play with the point without 

 permission : and also when agreed to play point ui.d 

 point of the cue, neither of the part.es has a right to 

 use a butt during the game or match, without leave, 

 Sec. but they have each a right to play with the point 

 of a long cue oyer a mace, &c. ; and likewise when 

 the parties agree to play all point with the same cue, 

 they have no right to use any other during the game 

 or match. 44. Whoever proposes to part the balls, 

 and his adversary agrees to it, the proposer loses the 

 lead. 45. Two missings do not ,. ake a hazsid, 

 unless it is previously agreed on to the contraiy. 



