502 



BILLIARDS. 



billiards. 



White lo- 

 ^ng game. 



16. In all cases, the betters are to abide by the play- 

 ers on the determination of the hazard, or on the 

 game ; and the betters have a right to demand their 

 money as soon as their game is over. 47. Every per- 

 son ought to be very attentive, and listen for the 

 stroke before he opens the door of a billiard room. 

 48. The striker has a right to desire his adversary 

 not to stand facing nor near him, so as to annoy or 

 molest him in the stroke ; and if he is impeded by 

 his adversary, or any spectator, he has a right to 

 strike again. 49. Each party is to attend to his own 

 game, and notto ask If his adversary's ball be close ? 

 If he touches his ball : If he can go round the 

 ball : nor any like question ; nor is any person to be 

 set right, if going to play with the wrong ball. 

 50. Spectators should stand from the table, and give 

 room for the players to pass round. 51. The par- 

 ties who play ought to be particularly careful and at- 

 tentive to the hazard or the game, more especially 

 when any bets are depending upon it ; for even if 

 they play carelessly, the bets must be decided by their 

 strokes. 52. No person in the room has a right to 

 lay more than the odds on a hazard or on a game. 

 But should appeal to the marker ; or to the table of 

 the odds, which ought to be hung up in the billiard 

 room for inspection. 53. Each person who proposes 

 a bet, should name the sum, and likewise be very 

 careful not to offer a bet when the striker has taken 

 his aim, or is going to strike, lest it may disturb or 

 interrupt him ; and no bet ought to be proposed on 

 any stroke (at the losing game especially) that may 

 be supposed to have any tendency to lessen or to in- 

 fluence the judgment of the player. 54. If any bets 

 are laid on the hazard, and the game is eleven, and 

 the striker loses the game by a miss, and should af- 

 terwards go into a hole, it cannot be a hazard, the 

 game being out by the miss. 55. If A proposes a 

 bet which is accepted by B, it must be confirmed by 

 A, otherwise it is no bet. 56. When four persons 

 play, each party may consult with and direct his part- 

 ner in any thing respecting the game, &c. and the 

 party who misses twice before a hazard is made, i3 

 out, and it is his partner's turn to play ; but if, after 

 the two missings have been made by the party, his 

 adversary should hole a ball, so as to make a hazard 

 at the stroke following the said two missings, yet the 

 party who did not make the two missings is to play, 

 as he cannot be supposed to be out, who has not made 

 a stroke 



White Losing Game, -played voith two white Balls. 

 The game is twelve in number, the points of which 

 are reckoned by losing and double, or winning and 

 losing hazards. 



When a person is tolerably well acquainted with 

 the winning game, he should then learn the losing 

 game (the reverse of the winning,) which is a key to 

 billiards in general. It depends entirely upon the 

 defence, and the knowledge of the degree of strength 

 with which each stroke should be played, either to 

 defend or make a hazard : for if a person who has a 

 competent knowledge of the game should not have a 

 hazard to play at, he must endeavour to lay his own 

 ball in such a position, that his adversary may not 

 have one to play at the next stroke. For a losing 

 game, hazard is much mere easy to be made, when 



well understood, than a winning game hazard is in 

 general. For an account of the rules, see Hoyle's 

 Games. 



The. White Winning and Losing Game is a com- 

 bination of the two preceding ; and all the halls put 

 in by striking the adversary's ball first, reckon to- 

 wards the game. 



Red or Carambole Winning Game, played with 

 three Balls, two white and one red. The game is 

 16 or 18 in number, formed from winning hazards 

 and caramboles. 



There are two methods of playing this game ; one 

 by the players striking alternately, in which the num- 

 ber of points is usually 16 ; the other where the 

 players follow their successful strokes, and then the 

 points are 18 : the latter mode is now generally used. 



The red or carambole winning game is full of va- 

 riety ; and there being so many chances in it, which 

 make it a game of great uncertainty, the odds of it 

 are not calculated, but bets are generally laid accord- 

 ing to fancy, or to the custom of the table where 

 they are usually played at. For the rules, see Hoyle. 



Red or Carambole loosing Game, played with three 

 Balls, two white and one red. The game is 16 or 

 18 in number, as in the red winning game, scored by 

 caramboles, losing and double hazards. 



The red or carambole losing game requires greater 

 judgment than the winning, and depends materially 

 on the skill of the player ; the chances in it may hap- 

 pen sometimes to vary more than at the winning ca- 

 rambole game, and especially if the players do not 

 properly understand the skilful part. For the rules, 

 see Hoylc. 



The Simple Carambole Game, played with three 

 Balls, as in the others. The game is 12 in number, 

 arising from caramboles and forfeitures. 



This game, possessing very few chances, requires 

 both skill and judgment, and is seldom played alone, 

 but generally by able proficients against the winning 

 and losing, or the winning game of novices, consider- 

 ed equal to giving 15 out of 21 points. It is also 

 played two different ways ; in one the hazards lose, in 

 the other they are not reckoned ; the first mentioned 

 is the customary method, where the striker, upon 

 making a hazard, loses as many points as he, by that 

 stroke, would have gained in either the winning or 

 losing game. For the rules, see Hoyle. 



The Winning and Losing Carambole Game, played 

 with three Balls, two white and one red. The game 

 is 21 or 21 in number, reckoned both from winning 

 and losing hazards and caramboles. 



This game, now very frequently played, is, agree- 

 able to it6 title, a combination of the foregoing red 

 winning and losing carambole games, and to which 

 all the rules and regulations, both for the white and 

 red games, are applicable, except where any of them 

 may happen to be contradictory to another, and then 

 the rules for the winning games are to have the pre- 

 ference. 



The Bar-hole Game. This is so styled because 

 the hole which the ball should be played for is bar- 

 red, and the player strikes for another hole. When 

 this is played against the common game, the advan- 

 tage to the last-mentioned is calculated at six points. 



The Bricole Game. Bricole signifies being requi- 



Billiartlt. 



White win- 

 ning and 

 losing 

 game. 



Carambole 



winning 



game. 



Carambole 



losing 



game. 



Simple elk 



rambole 



game. 



Winning 

 and losing; 

 carambole 

 game. 



Bar-hole 

 game. 



