BILLIARDS. 



50-J 



Billiards. 



Bricole 



game. 



Caroline 

 pat. 



Choice of 

 balls game. 



Command- 

 ing game. 



Cushion 

 game. 



15oub!et 



game. 



Four fame. 



The ha- 

 zards. 



Limited 

 game. 



One hole 



game. 



Kntjiaa ca- 

 "ar&bole. 



red to strike a cushion, from whence the ball is to re- 

 bound so as to hit that of the adversary, reckoned 

 equal to giving eight or nine points. When both 

 partic; play bricole, the game is ten scored from bri- 

 cole, hazards, and forfeitures. 



The Caroline Game. This is played either on a 

 round or square table with five balls, two white, one 

 red, another blue, and the Caroline ball yellow. The 

 red ball is to be placed on its usual spot, the Caro- 

 line ball exactly in the middle of the table, and the 

 blue ball between the two at the lower end of the 

 table. The striking spot is at the upper end, in a 

 parallel line with the three balls. The game is 42 

 scored from caramboles and hazards ; the red hazard 

 counts three, the blue two, and the yellow, when 

 holed in the Caroline or middle pocket, is reckoned 

 as six points. 



Choice of Balls Game. In this game the player 

 chuses his ball each time, an incalculable advantage 

 generally played against the losing and winning game. 



The Commanding Game. At this game the ad- 

 versary fixes upon the ball which the striker is to 

 play at, reckoned equal to having 14. points out of 

 24 ; usually given by a skilful player against the com- 

 mon game of an indifferent one. 



The Cushion Game. This game consists in the 

 striker playing his ball from the top of the baulk 

 cushion instead of following his stroke upon the 

 table, and is generally played in the winning or win- 

 ning and losing game, reckoned equal to giving six 

 points. 



The Doublet Game. This game is ten in number, 

 played with two balls, most commonly against the 

 white winning game, and no harard is scored unless 

 made by a reverberation from the cushion, calculated 

 as equivalent to giving five points. 



The Four Game, consists of two partners on each 

 side at any of the common games, who play in suc- 

 cession after every winning hazard lost. See rule 56 

 of the White Winning Game. 



The Hazards. So styled as depending entirely 

 upon making of hazards, no account being kept of 

 game, Many persons may play at a table with balls 

 that are numbered, though, to avoid confusion, sel- 

 dom more than six play at once. The person whose 

 ball is put in pays a fixed sum for each hazard to the 

 player, and he who misses pays half the same to him 

 whose ball he played at. The only general rule is, 

 uot to lay any ball a hazard for the next player, 

 which may best be done by always playing upon him 

 whose turn is next, and either bringing his ball close 

 to the cushion, or putting it at a distance from the 

 rest. 



The Limited Game is very seldom played. In it 

 the table is divided by a line, beyond which, if the 

 striker passes his ball, he pays forfeit. 



The One-hole Game All balls that go into one 

 hole arc counted at this game, and the player who 

 best lays his ball at the brink of that particular hole, 

 has the advantage. The lead should be given from 

 that end of the table where the last hazard has been 

 made. 



The Russian Carambole. This game varies from 

 the common carambole in the following particulars : 



The red ball is to be placed upon the usual spot ; 



but the player, at the commencement of the game, Billiard^ 



or after his ball has been holed, is at liberty to place """"" V ~f 



it where lie pleases. The leader, instead of striking 



at the red ball, should lay his own gently behind it, 



and the opponent may play at either of them. If 



the said opponent plays at and holes the red ball, he 



scores three ; then the red ball i3 to be replaced upon 



the spot, and the player may take his choice again.. 



always following his stroke till both balls are off the 



table, he gains two points for every carambole ; but 



if, in doing that, he holes his own ball, then he loses 



as many as he would otherwise have obtained ; and if 



he strikes at the red ball, caramboles and holes that 



ball and his own, he loses five points ; and when he 



holes all three balls he loses seven* which respective 



numbers he would have won had he not holed his 



own ball. 



Fortification Billiards. First, there are ten wood- Fortiiica* 

 en forts, in the form of castles, which are loaded with *jon bi.'- 

 lead, so that they may keep their places. In the " ardiv 

 front of each fort, at the bottom, is an arch to ad- 

 mit the ball, which is to be put through it to attack 

 the fort, and within each arch a small bell is hung. 

 Secondly, the pass through which each of the ad- 

 versary's attacking balls must pass, before a fort can 

 "be taken. Lastly, the grand batteries, and ten flags 

 or colours. 



Two of the forts, called the grand forts, are to b* 

 made larger than the rest, and to have an arch cut 

 through them of the same size as the others. Five 

 of the forts, including one of the grand forts, one ot 

 the batteries, and five of the flags or colours, ate 

 usually painted red, and the forts and battery like " 

 brick-work, which denotes them to be English ; o 

 each fort one red flag is to be hoisted on the centre 

 of its front. The other five forts, grand fort inclu- 

 ded, battery, and colours, are to be of a white colour ; 

 the forts and battery to be painted with black like 

 stone, are called French, and one white flag to be 

 hoisted on each.. 



The pass, which serves for the purpose of both 

 parties attacking balls to go through, is to be made 

 in the form of the grand forts, but rather longer for 

 distinction, and to have an arch of the size of the 

 grand forts, and painted of different colours, viz. one 

 of the ends where the arch is, of a red, to continue 

 half way of each side, and the same on the top ; the 

 other end of the arch is to be white, and to continue 

 in the same colour over the other half. There are 

 likewise two flags to be hoisted on the pass, viz. one 

 red and the other white ; the red to be hoisted at the 

 English, and the white at the French end. the pass 

 is to be placed in the centre of the table, the red end 

 facing the English, and the white end the French forts. 



The limits of each party's quarter is from the end 

 cushion, where his forts are placed, to his pass on each 

 side of the table. The English forts are to possess 

 one end of the table, called the English quarter, and 

 the French forts the other end, called the French 

 quarter. The two forts in each quarter in the first 

 angle from the pass are to be taken first, and are 

 called the advanced forts. The two forts in the se- 

 cond angle are to be taken next, which are called the 

 reserved forts. Lastly, the grand fort, with the bat- 

 tery placed before it, is the last to be taken-. 



