5%4 



BILLIARDS. 



Billiards. The height of the advanced and tire reserved forts 

 v~ is to be B\ inches, the breadth and length of the ad- 

 vanced forts 5 inches to the square, and the length of 

 the reserved forts are 5\ inches, and the back of t!iem 

 to be rounded ofF. The height of the grand forts is 

 to be 5\ inches, the breadth and length 6J inches. 

 The batteries are made in a- triangular form, the 

 height of them are 3 inches, the breadth at the ex- 

 tremity are 2t inches, and the length 3^ inches. The 

 height of the pass is 5{ inches, the breadth 6J inches, 

 and the length 7 inches. The height of the concave 

 in the forts where the attacking ball must enter, is 

 3 inches, the breadth 1\ inches, and the depth 2f 

 inches. 



The bell which is to be within the arch in each 

 fort, must be hung \\ inch within it. 



The balls which are to be played with at this game, 

 are to be 1 J inch diameter. 

 Rules. Rules The game is twenty in number. 



1. The player who strikes the opposite cushion, 

 and brings the ball nearest the cushion he struck from, 

 shall have the first stroke, and also the English side 

 of the forts, and must begin the attack. 2. Each 

 party has one attacking, and two defending balls. 

 3. The balls are placed on the spots, the attacking 

 ball in the middle, and the defending balls on each 

 side of it. 4-. The ball for the attack, on the English 

 side of the forts, must be spotted with red, and the 

 defending balls with small black circles. 5. The 

 ball for the attack on the French side of the fort3 

 must have white, and the two defending balls eight 

 black spots on each. 6. Before you can attack any 

 of the forts, you must make the pass. 7. When the 

 pass is made, you must take down ySur adversary's 

 colours, and then attack either of his advanced forts, 

 which must be taken first. 8. If after you have 

 made the pass, you do not take down your adversary's 

 colours, you must make the pasc again from your 

 own side of the forts ; but you must not return to 

 the spot. 9. If you take either of your adversary's 

 forts, after you have madenhe pass, and have not 

 taken down your adversary's pass colours ; you lose 

 two points, and must return to your spot again. 

 10. After you have regularly made the pass, as in 

 art. 7. and have tftken a fort, you must return to 

 your middle spot again. 11. When you have taken 

 a fort, you win 4 points. 12. If you do not take 

 down your adversary's colours when you have taken 

 his fort, you must take the said fort again, and must 

 be put back those four points you won by the same. 

 13. Missings at this game reckon nothing. 14. After 

 you ha#c regularly made the pass, you are not obli- 

 ged to go through it again. 15. In each fort there 

 is a belh/ which gives notice at being taki-n. The 

 bell must be made to ring, otherwise the fort i6 not 

 taken. 16. The besieged may defend his own forts, 

 or may send his attacking ball into the besieger's 

 quarter to attack his. 17. The besieger must take 

 his adversary's forts with his attacking ball. 18. If 

 the besieger should take his adversary's fort with 

 either of his defending balls, he loses two points, 

 and returns to his spot. 19. If the striker plays 

 with either of his adversary's balls, he loses two 

 points, and if he played on either of his own balls, 

 that must be put on its proper spot again, if his 



adversary requires it. 20. E'ther party may send Billiards, 

 his defending ball or halls into his adversary's quar- -v~" ' 

 tor. 21. After having taken the two advanced forts, 

 you must take the two forts in the next angle, which 

 are called the reserved forts ; and lastly, the gr: 

 fort. 22. He who docs not take the forts accord- 

 ing to the above direction, and takes either of the- 

 last for the first, loses two points, and must return 

 to the proper spot. 23. After a fort has been taken, 

 or a ball holed or forced over the table, the striker 

 is bound to place the ball on its proper 6pot ; .ii.d 

 if he does not, he shall reckon nothing for any forts, 

 &c. he shall take during the time the ball is out of 

 its place. 24. After having taken a fort, either hy 

 storm or otherwise, if the adversary takes the ball 

 out of the fort, though he does not take down his 

 colours, nevertheless the said fort is deemed as tak'-n, 

 and the colours are to be taken down. N. B. Ta- 

 king a fort by storm is, when the party having made 

 his utmost effort finds it to well defended by his ad- 

 versary, that he is obliged to have recourse to strata- 

 gem, that is, by laying his ball in a proper angle, 

 and striking the ball against the end cushion, and 

 bringing the ball back again into his adversary's fort. 

 25. If the striker force either of his adversary's balls 

 into his own fort which has not been taken, he makes 

 him a prisoner of war, and wins six points. 26'. If 

 the striker force either of his adversary's balls into 

 his own fort which has been taken, it is no prisonei: 

 of war, but the said striker wins two points. 27. Ii 

 the striker forces either of his adversary's balls into 

 his adversary's fort, he wins two points. 28. It the 

 striker holes any of his adversary's balls, for each 

 ball so holed he wins two points. 29. If the striker 

 holes his own ball or balls, for each ball so holed he 

 loses two points. 30. If the striker force his ad- 

 versary's ball or balls over the table, or on a fort or 

 cushion, for each ball he wins two points. 31 . If the 

 striker forces his own ball or balls over the table, &c 

 he loses two points for each ball. 32. If the striker 

 forces his adversary's ball over the table, or oil a fort 

 or cushion, or into a hole, and regularly takes his 

 adversary's fort by the same stroke, he wins six 

 points. But if by the same stroke the striker's ball 

 should go into a fort which has been taken, or is out 

 of the angle, he loses two points. 33. If the striker 

 holes his own or his adversary's ball, or forces them 

 over the table, or on a fort or cushion, he loses two 

 points. 34>. If the 6triker forces his ball into any 

 of his own or adversary's forts, which had been tak- 

 en, or into any of his adversary's forts out of the 

 angle, he loses two points. 35. When a ball is 

 holed or forced over the table, or on, &c. such ball 

 is to be placed on its proper spot ; but if it happens 

 that the spot should be occupied by another ball, 

 then the ball is to be placed behind, so as not to 

 tou'.h the other ball. 36. Whoever takes a fort 

 after it has been regularly taken, and the colours are 

 down, loses two points. 37. When the adversary's 

 ball is out of sight (that is, lying behind a fort so that 

 it cannot be seen,) and the striker wishes to strike 

 the cushion first, and hit the said ball backwards, by 

 giving warning, saying, / do wit see, it he should hit 

 the said ball, he wins two points; but it lie should not 

 hit the ball, he loses two points. 3S. If, by this stroke, 



