1 62 Practical Game Preserving. 



progress, two of her long-legged enemies jump up, and 

 before she has time to give one cry, poor puss is caught, 

 seized by the hind legs, and then "does not remember 

 anything more." 



A look round is made to see if all be right, and the dog 

 starts once more. Again a hare is found, but this one is 

 more determined to escape than the other, for she has some 

 faint notion that all is not as it should be, and she accord- 

 ingly makes headlong for the hedge. In vain our dog tries 

 to turn her, but in vain does she try to get to the hedge. 

 Why ? because " Jeup " keeps edging her gradually parallel 

 with it until at last she sees no chance but the gate, and 

 an unhappy chance she has there. 



The dog tries the field once more, but it is unproductive 

 of further sport. We go on to a second field ; the gate is 

 opened, but one of our men notices a few briars and bits of 

 thorn on the ground. He closes the gate again, remarking 

 to his companion, "Brammels!" This field is not touched, 

 for be it known that Velveteens placed those " brammels " 

 there in order that we might move them, and thus give him 

 information as to the nature of our visit. 



