^nd if you find any of them lag behinde, you muft beat 

 or whip them forward. 



In what place foever you kill the Hart^ immediately 

 flay his Neck, and reward your Hounds : for it is beft 

 whilll it is hot fo to do. 



There are feveral ways of entring Hounds. As ftrii, 

 by taking a Hart in Nets, and after you have cut off 

 one of his Feet, let him go : a quarter of an hour af- 

 ter, aflcmble your young Hounds s and having found 

 out the View or Slot of the Hart or Bmkjjy your Blood- 

 hounds, uncouple your young Hounds, and let them 

 hunt. Secondly, you may bring them to quarry, by 

 taking half a dozen Huntfmen, fwift of foot, each 

 whereof (hall have two couple to lead in Liams '■> and 

 having unbdg'd the Hart^ purfue him fair and foftly, 

 fo that you tire not too much your young Hounds. 

 After the Hart hath ran two or three hours, and that 

 you Hnd he begins to link, you may then cali off your 

 young Hounds : but beware it be not when he is at 

 Bay, and his Head full fummcd i for fo you may en- 

 danger the lives of your Hounds. 



But the beft way of entring Hounds is at the Hare i 

 for thereby they will learn all Doubles and Turns, better 

 know the Hallow, will be more tender- nofed, and bet- 

 ter fccnted, by uling the beaten ways and Champion 

 grounds. 



Here note, that with whatfoevcr you firft enter your 

 Hounds, and therewith reward them, they will ever af- 

 ter love that moft. Wherefore, if you intend them for 

 the Hart^ enter them not firf\ with the Hinde. And for 

 the better hunting thef£?r*, enter uot your youngHounds 

 within a Toil '■> for there a Hart -doth nothing but turn 

 and caft about, fince he cannot run end-long, and fo they 

 are always in fight of him. If then afterwards you (hould 

 run him at force out of a Toil, aiod at length, and out of 

 Ifight, you will find the Hounds to give him over quick- 

 ly. Lafl- 



