f5f ^m%^ anti !!)ait)lttng. 39 



and having loofned her Hood, whiftle foftly to provoke 

 licr to fly » and then you will obfervc (he will begin to 

 feate, or at leaft to flap with her Flags and Sails, aiid to 

 raife her felf on your Fift : then fuffer her until (he rouze 

 or Mewt : when the hath done either of them, unhood 

 her, and let her fly with her Head into the Wind > 

 for thereby (he will be the better able to get upon the 

 Wing i then vyill (he naturally ciimbe upwards, flying 

 in a circle. 



When (he hath flown three or four Turns, then cry 

 and lure with your Voice, cafl;ing the Lure about your 

 head, unto which you mu(t fir(i tie a Pullet : and if 

 your Faulcon come in and approach near you, thencaft 

 eut the Lure into the Wind •■, and if (heftoop to it, re- 

 Ward her as before. 



There is one great fault you will often find in the 

 making of a Hi^w^flying, and that is , when (he flieth 

 from the Fi(i (he will not get up, but take ftand on the 

 ground i a frequent fault in Soar-faulcons. You muft 

 then fright her up with your Wand, riding in to heri 

 gnd when you have forced her to take a Turn or two, 

 tlake her down to the Lure and feed her. But if this 

 do no good, then you muft have in readinefs a Duck 

 fccled, fo that (he may fee no way but backwards, and 

 that will make her mount the higher. This Duck you 

 muft hold by one ot the Wings near the body in your 

 right hand, then lure with your voice to make your 

 Faulcon turn the head : when (he is at a rcafonabfe 

 pitch, caft up your DucH juft under her, that (he may 

 perceive it : if (he ftrike, (loop,, or trufs the Duck, per- 

 mit her to kill it, and reward her, giving her a reafona- 

 ble Gorge. Ufe this cuftom tvyice or thrice, and your 

 Hawk^ will leave the Stand , delighting on the Wing, 

 and will become very obedient. 



Here note, that fotthe firft or fccond time it is not 

 cpnvenient) (o fticw" your Hawi^^xcn or large Fowl, 



the 



