24 



♦ KNOWLEDGE ♦ 



[November 1, 1887. 



GAME II.— (Scotch Gambit.) 



1. 

 2. 

 3. 

 4. 

 5. 

 6. 

 7. 

 8. 

 9. 



10. 

 11. 

 12. 

 13. 

 U. 



White. Black. White. Black. 



Black hurne. Hunsberg. Blackburue. GuEsberg. 



P to K4 P to Ki (Ih.) 



Kt to KB3 Kt to QB3 21. Q to Bsq QR to KB2 



P to Ql P X P 22. Kt to K2 Q x Q 



KtxP B to m 23. BxQ KttoKS 



B to K3 Q to KB3 1 24. QK to Qsq P to KR4 



P to QB3 KKt to K2 25. P to KR4 Kt to R3 



Q to Q2 P to QR3 (a) 26. B to K3 Kt to Kto 



P to KB4 (A) B X Kt ((■) 27. R X R R x R 



P X B P to Q4 (Ih. 45m ) (59ra.) 



(Im.) (10m) 28. RtoQ3 P to KKt3 



P to K5 Q to Kt3 29. R to Kl3 (/() P to Kt3 



B to Q3 B to B4 30. R to B3 P to B4 



B X B Kt X B 31. P X P Kt X B 



Castles Castles KR((i) 32. R x Kt P x P 



KttoQB3 QRtoQsq .33. R to KKtS PtoKt4(;) 



15. QRtoQBsq(e) PtoKB3(/") .34. Kt to B3 PtoQ.5(/) 



IB. BtoB2 PxP 35. Kt to K4 R to B4 ('//) 



17. BPxP(7) RtoQ2 36. KtxKtP Kt x Kt 



18. Kt to K2 Kt to Qsq 37. R x Kt(ch) R x R 



(45m.) (29m.) 38. P x R K to B2 



19. Kt to B4 Q to R3 39. K to B2 P to R4 



20. QR to Q.-q P to B3 40. P to QKt3 Resigns (l) 



(2h.) (Ih. 40m.) 



(a) Castling, instead of the test move, is recommended by the 

 German masters. 

 (J) Is often played, bat never previously by Mr. Blackburne. 



(c) Best. 



(d ) Castling on the Queen's side would have been dangerous, 

 owing to Black's open QB file. 



(e) To keep Black's QKt on QB3. 

 (/) A good move. 



(0) QP taking would have been the better move. 

 (/() P to Kt4 is far the better move. 



(i) Here K to Kt2 ought to have been played by Black ; the text 

 move was quite an unnecessary venture. 



(,/) R to Q2 would still have saved the game. 



(/.■) Kt to B5 might have given Mr. Gunsberg more chances to 

 draw. 



(1) The'loss of the game, owing to the two passed Pawns, is now 

 inevitable, the Black King being unable to approach either of them. 



White. 

 Giiiisbei-,^. 



1. P to K4 



2. Kt to KB3 



3. B to B4 



4. P to Q3 



5. B to K3 



6. Kt to B3 (a) 



7. Q to K2 (*) 



8. B to KKt5 

 Castles KR 

 (10m.) 



PxB 



B to R4 



QRtoKsq(c) 



P to Q4 



QxB 



R toK3 



16. P to Q5 (/) 



17. Q to Q3 

 Kt to Q4 



(25m.) 

 Kt to B5 



9. 



10. 

 11. 

 12. 

 13. 

 14. 

 15. 



18. 



19. 



GAME III 



Black. 



BlacKburne. 

 P to K4 

 Kt to QB3 

 B to B4 

 Kt to B3 

 B to Kt3 

 P to Q3 

 Castles (c) 

 B to R4 ((i) 

 B X Kt 



(25m.) 

 P to KR3 

 Q to K2 

 B to K3 

 Bx B 

 QR to Ksq 

 K to R2 

 Kt to ()R4 

 R to KKisq 

 P to KKt4 (f/) 



(59m.) 

 Q to Bsq 

 (Ih.) 

 R to Kt3 



(Giuoco Piano.) 

 ( White. 



1 GuiisbLTg. 



Q to K2 (/() 



P to KB3 ()■) 



(46m.) 



Q to R6 ( j) 



QxP 



P to QB4 



R to R3 (/) 



B to B2 



(Ih.) 



P to B4 («) 



QxR 



RxQ 



BxKt 



PxKP 



P to Q6 (/;) 



KtxP 



35. R X P i^ch) 



36. R to B2 

 (lb. 26m.) 



37. R to Bsq 



38. KxR 

 (Ih. 30m.) 



Agreed to draw. 



Black. 



Blackburne. 

 P to QKt3 

 Kt to Kt2 



(Ih. 2lm.) 

 QR to Ktsq 

 Kt to Q2 

 KKt to B4 (/.-) 

 KR to Kt sq 

 Q to Qsq (m) 



(Ih. 53m.) 

 QR to Rsq (<)) 

 QxQ 

 RxR 

 Kt xB 

 PxP 

 PxP 

 RxP 

 K to Kt3 

 R to R8 (ch) 



(lb. 58m.) 

 RxR(fl) 

 K to B3 

 (2h.) 



20. B to Kt3 



(a) Blackburne usually plays QKt to Q2, or P to B3. 



(J) Q to Q2 deserves consideration. 



(e) P to KR3 would possibly have avoided some immediate 

 trouble. 



UD Necessary. If Black plays, 8 ... B to K3, 9Kt to Q5, 

 B x Kt, lOB X B. 



((') To prepare for P to Q4. 



(/") BxKt would have been much better, for if P retakes 

 Kt'to R4 and B5, but, if Q takes, P to Q5, winning the BP. 



(7) Black dare not take, for, if P x Kt, P to K5 (dis. ch.) wins. 



(/() P to B3 at once would have been better. 



(i) If P to R4, Black answers P to Kt5. 



(_;') The endeavour to gain RP loses too much time. 



(?t) Threatening to win the Q. 



(0 Q to R3 would have been much better, as it would have 

 avoided all subsequent complications. 



(j«) Intending Kt to R4 and R to QRsq. 



(«) The only move, for if B x Kt instead Kt retakes, followed by 

 R to Kt2, and wins the Queen 



(y) White threatens R to R3, retiring his Q to R3. Nevertheless 

 Black mifiht have played Kt to R4, for, if White plays R to R3, he 

 should play R to Kt3, and it is difficult to see how White's Q could 

 have been saved. 



(p) All these moves require a great deal of exactitude. Black 

 must play PxP, although White's Kt gets into a strong position in 

 consequence. 



(q} With the safe purpose of drawing. 



10. 

 11. 

 12. 

 13. 

 14. 

 15. 

 16. 

 17. 

 18. 



19. 



WHrTE. 

 Blackburne. 

 P to K4 

 Kt to KB3 

 B to Kt5 

 Castles 

 P to Q4 (J) 

 R to Ksq 

 BxKt 

 Kt X P (c) 

 P to QB3 



(20m.) 

 Kt to Q3 

 B to B4 

 Kt to Q2 

 BxB 

 KKt to B4 

 Kt to Bsq 

 Kt to K3 

 P to B3 

 Q to Q2 



(45ra,) 

 R to K2 



20. QR to Ksq 



GAME IV.- 



Bl,\ck. 



Gunsberg. 



P to K4 



Kt to QB.3 



Kt to B3 



Kt X P (fl.) 



B toK2 



Kt to Q3 



QPxP 



Castles 



P to B3 

 (13m.) 



Kt to B2 



B to Q3 



B to KB4 



PxB 



Q toQ2 



Pto Q4 



KR to Ksq 



Kt to Q3 



B to K3 

 (27m.) 



B to B2 



R toK2 



-(RUY 



21. 

 22. 



23. 

 24. 

 25. 

 26. 



27. 



28. 

 29, 

 30. 

 31. 

 32. 

 33. 

 34. 

 35. 

 36. 



37. 

 38. 



Lopez.) 



White. Black. 



Blackburne. Gunsberg. 



P to QKt3 QR to Ksq 



Kt to Q3 P to QKt3 



(Ih) 

 Kt to Kt2(«!)Kt to Kt4 (c) 



P to QR4 Kt to B2 



KttoQ3 BtoKt3(f) 



Kt to KB4 Q 10 Q3 



P to Kt3 

 (Ih. 2fim.) 

 P to R4 (0 



Q to Q2 (,,/) (A) 



(Ih 14m.) 

 B to B2 



PtoKKt4(;)Qto Q3 (k) 

 Kt to B5 (/) RxR 



RxB 

 KtxR (m) 

 Kt to B4 

 Kt to K3 («) 

 PxP 

 Kt to B5 



(2h.) 

 Q to K3 

 KtxQ 

 (2h. Im.) 



R X It. 



Q to Q2 



P to KR4 (n) 



PxP 



Q to K2 (p) 



Q to K5 (q) 



(Ih. 47m.) 

 QxQ 

 Agree to draw 



(Ih. 52m.) 



(a.) The Berlin defence. 



(b) Steinitz, in his game with Zukertort, here innovated R to Ksq, 

 followed by Kt x P and B to Q3. 



(c) If White plays PxP, Black's answer will be Kt to Bl, when 

 the exchange of Q's would not give any advantage to White. 



(</) All this subtle mameuvring is for the purpose of accjuiring 

 advantages in position, and to avoid a draw by exchanges. 



()') To compel White's 24th move. 



(/) Trying to exchange B for Kt. 



Iff) The position now is of such a nature that Black dare not 

 attempt any advance. 



(A) Both players think P to QB4 too risky. 



(j) A very promising line of play. 



(;■) P to R5 deserves consideration. 



Ik) This stops White's threatening advance. 



(l) If White played QKt to Kt2, Black might reply Q to Kt 6. 



(;«) White dare not take Q. 



(«) This timely move assists in stopping what there might be left 

 of White's attack. 



(«) If Q to KKt2, White had a little more chance. 



Ip) To get the open tile and prevent P to Kt5. 



(1/) It would not have been safe to leave Black's Q unmolested. 



Contents of No. 24. 



PAGE 



Human Life 265 



Pleasant Hours with the Micro- 



scope. Bv Henry J. Stick 267 



Height of Clouds. By Dr. R. F. 



Hutchinson 268 



Fire- Worship 269 



The Blanket-Fish 270 



The One-Scale Atlas 271 



The Southern Skies 272 



The Man in the Moon. By " Stella 



Occidens" 273 



Americanisms 274 



PAGE 



Strange Chances 276 



The Naturalist's Laboratory 278 



Varying Aspects of the Earth's 



Globe 279 



Gossip 282 



Reviews 282 



The Face of the Sky for October. 



By F.R.A.S 286 



Our Whist Column. By '*Five of 



Olnbs" 287 



Oar Chess Column. By "Me- 



phistn " 287 



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