December 1, 1887.] 



KNOAVLEDGE ♦ 



47 



possible. This line of play cannot be too maturely considered. A 

 fault constantly committed by bad players, and among those most 

 fatal in their consequences, is to lead trumps in defiance of common- 

 sense, the moment an adversary refuses to ruff— though a winning 

 card ; they thus not unfrequently give away five or six tricks, which 

 a judicious force would have saved. 



Do not ruff a thirteenth card second band if strong; but always 

 if weak in trumps. If strong in trumps do not ruff the second best 

 of any suit your partner leads, but throw away a losing card unless 

 you have an established saw. 



(Til be continued.) 



A correspondent sends the following whist problem : — 



a. 



THE HANDS. 

 (trumps). — A, K, Q, 3. 

 —A, Q, 7, 6, 4, M. 



S.— A, Q. 

 H.— 2. 



C. (tjis).—S, 6, 5. T 



D.— Kn, 10, 8. [ 



S— K, li. (" 



H.— 10, 9, 7, (i, 5. J 



. rC. {trumps).—-, 4, 2. S.— Kn, 10, 3. \ 



■^ 1 D.— 5, 2. H.— A, K, Q, Kn, 3. / 



Clubs trumps — A to play and win all the (thirteen) tricks. 



In all such problems, where one hand of the losing side seems to 

 hold every suit guarded, as Z does here, the method of attack must 

 be by forcing discards. I have not time to play out the hands 

 (being, at the moment, very busily engaged on a lecture tour, with 

 much literary work on hand), but I have no doubt the following 

 line, if played, will win. A leads soades, B wins the trick and 

 leads out his four trumps, then, according to Z's discard, B and A 

 win the remaining tricks between them. Observe, that if Z's dis- 

 card be the spade king, then A must presently discard the spade 

 queen, so that B may make two spade tricks. If Z discards either 

 heart or diamond, the rest of the solution is simplicity itself. 



iBut Cftesig Columm 



By " llEPHISTO." 



MATCH, BLACKBUKSE v. GUNSBERG. 

 GAME v.— (King's Gambit Declined.) 



GuDsb^rg. 



1. V to K4 



2. Pto KB4 

 S. Kt toyB3 



4. Kt to li3 



5. B to E4 



6. P to Q3 



7. P to Bo 



8. P to QB3 (i) Kt X B 



9. P X Kt Q to K2 



(21m.) (33m. 



0. B to Kl5 P to QB3 



1. It to KBsci(o)PtoQKt4 



2. PxP RPxP 



Bl.^ck. 

 Blackburne. 

 PtoK4 

 B to Bt 

 Pto Q3 

 Kt to KB3 

 Kt to B3 

 P to gR3 (a) 

 Kt to QR4 



23. 



24. 



28, 



30. 



13. P to QKt4(';) B to Kt3 



14. Q to Q3 



15. Pto KK.tl 



16. KR to Ktsq 



17. BxKt 

 Q to g2 



(53m.) 

 Q to Rfi 

 R to Kt3 



18, 



19. 

 20. 



21. R to R3 



Castl«s (r) 

 B to Qsq 

 Q to B2 

 PxB(/) 

 K to Rsq 



(5Sm) 

 KR to Ktsq 

 y to K2 



(Ih.) 

 R to Kt2 



22. Kt to K2 (g) P to Qt (A) 

 (Ih.) (Ih. 18m.) 



WiirrE. 

 Guns berg. 

 Kt to Kt3 

 KxR 



K to K2 ()•) 

 Kt to R5 

 Kt X R ( /■) 

 (Ih. 43m.) 

 QxQ 

 PxP 

 Kt to Q2 



31. RtoQKt3 



32. K to B3 



33. R to Ktsq 



34. KtxB 



35. P to B3 (l) 



36. R to QMsq 

 (Ih. 54m.) 



37. P to R4 («0 



38. P to Kt5 



39. R X P 



40. PxP 



41. RxP 



42. R to B7 



43. R to Kt7 

 (2h. 5m.) 



Drawn game. 



Blac:%. 



Blaciburne. 

 RxKP 

 Q X P (ch) 

 QxK 

 Q to Rsq 

 QxKt 



(lb. 21m.) 

 KxQ 

 PxP 

 P to Kto 

 B to R3 (ch) 

 B toK2 

 B to Bo (i) 

 PxKt 

 PxP 

 B to Kt5 



(lb. 34m) 

 P to R4 

 B to K2 

 PxP 

 BxP 

 B to B3 

 Kto B3 

 K> P 



(Ih. 55m.) 



Notes. 



(a) This is done to prevent the exchange of B for Kt and the 

 threatening of B to K Kt5. 



(A) The object of this move, which we imagine comes too late, is 

 to prevent B to Kto after Kt x B. 



(<•) To provide against P to K Kt3. 



(d) Necessary to prevent the break-up of the position bv 

 P to Kt5. 



(c) Premature; B to Q2, because of his subsequent troubles, 

 would have been much better. 



(/) PxP is a blunder, which ought to have lost the game. 

 B X P is much superior. 



(17) With the object of reaching Ro. 



(/() Black evidently calculated upon sacrificing QR, but, as will 

 be seen afterwards, this desperate remedy should be of no avail 

 against best play. If Black had continued Q to Bsq the game might 

 have proceeded— 23. Kt to Kt3, Q to Ktsq ; 24. P to Kt5, PxP; 

 25. Kt to R5, P to Kt5 ; 26. R to Kt3, &c. 



(i) White here misses the win ; Kt to Q2 was the winning move, 

 for Black could not play Q x R on account of White's reply 

 Q X Rch, K X R, Kt to R5 ch regaining Q with a rook ahead. 



(j) Although from the appearance of the position it would seem 

 at tirst glance that White could have done better, yet on closer 

 examination it will be found that any other line of play would 

 not have been favourable for White. If, for example, White 

 played 27. P to Kt.5, P x KP, and White cannot play 28. P x BP on 

 account of R to Kt7ch. 



(/t) P to R4 would have been stronger. 



(/) This move ensures the draw. 



(«() White's object, having sacrificed the pawn, is to gain both 

 pawns on QB file by playing up his King, but he seeks to provide 

 against P to Kl first. 



GAME 



^VH!TE. 



Gun^berg. 



1. P to K4 



2. P to KB4 



3. PxP 



4. B to Kt5 (ch) 

 (3m.) 



5. PxP 

 (4m.) 



6. P to Qt 



(,.im.) 



7. Kt 10 B3 

 (5m.) 



8. B to Q2 (d) 

 (Sm.) 



9. BxKt(ch) 



(15m.) 

 P to QR3 



(1.5ra.) 

 PxB 



(21m.) 

 KxP 



(22ra.) 



VII.— (Falkbeer Countre Gambit.) 



10 



11. 



12, 



Black. 

 Blackhurae. 

 Pt to K4 

 Pto Q4 

 P to K5 («) 

 P toB3 



(Im.) 

 Kt X P (4) 



(3m.) 

 Q to R4 (ch) (c) 



(4m.) 

 B to QKt5 



(om.) 

 Kt to B3 



(15m.) 

 PxB 



(15m.) 

 P to K6 (e) 



(24m.) 

 PxB (ch) 



(24m.) 

 QxP 



(26m.) 



13. Q to K2 ch (/) K to Bsq {{/) 



"White 

 Gunsberp. 



22. QR to R4 

 (52m.) 



23. Kt X P 

 (53m.) 



24. RxB 

 (53m.) 



25. P to KKt3 

 (57m.) 



26. KR to R2 

 (59m.) 



27. RxP 

 (lb. Im.) 



28. QR to R6 

 (Ih. Im.) 



29. KxR 

 (lb. 3m ) 



30. K to Q3 

 (Ih. 3m.) 



31. P to B5 

 (Ih. 4m.) 



32. R to Q6 

 (Ih. 6m.) 



33. R to Q8 

 (Ih. 7m.) 



34. P to Q5 

 (Ih. Im.) 



35. K to B4 

 (Ih. 8m.) 



36. Kt to B3 

 (Ih. Sm.) 



37. Pto B6 

 (Ih. 8m.) 



38. Pto B7 

 (Ih. 9m.) 



39. P X P 

 (Ih. 10m.) 



40. P to Q6 

 (Ih. 10m.) 



Br..\CK. 

 Blfickbume. 

 P to QR3 



(Ih. 5m.) 

 BxKt 



(lb. 12m.) 

 KtoB2 



(Ih. 12m.) 

 R to QKtsq 



(Ih. 14m.) 

 QR to Kt2 



(lb. 14m.) 

 Kt to K2 



(Ih. 15m.) 

 RxP (ch) 



(Ih. 15m.) 

 R X R (ch) 



(Ih. 15m.) 

 Kt to Bsq 



(Ih. 16m.) 

 Kt to K2 



(Ih. 16m.) 

 Kt to Bsq 



(Ih. 21m.) 

 Kt to K2 



(Ih. 22m.) 

 R to Kt4 



(Ih. 25m.) 

 K to Kt7 



(Ih. 25m.) 

 RxP 



(Ih. 27m.) 

 P to Kt4 



(Ih. 3.5m.) 

 PxP 



(Ih. 35m ) 

 R to KKt7 



(Ih. 40m.) 

 Resigns. 



(Ih. 40m.) 



(29m.) (42m.) 



14. Q to K5 Kt toKto(/«) 



(3Sm.) (43m.) 



15. Kto R4(() KtxQ(;) 

 (38m.) (.55m.) 



16. R X Q (/!■) Kt to Kt3 



(38m.) (57m.) 



17. KKtto K2 Pto KB4 



(40m.) (.">8m.) 



IS. Kt to R4 B to K3 

 (42m.) (59m.) 



19. P to in R to K>q 

 (43m.) (lb.) 



20. Kt to B5 B to Bsq 



(4.5m.) (Ih.) 



21. R to Rsq R to K2 

 (46m.) (Ih. Im.) 



Notes. 

 (a) An unsound defence ; P x P is preferable. 

 (//) P X P is the usual move. 



((•) This and the following moves assist White in the develop- 

 ment of his game ; Black ought rather to have played Kt to B3. 

 (</) Best. 



(f) This move promises a strong attack ; as the sequel shows, it is 

 of no avail. 



(/) Much superior to K to Bsq. 



(g) Difficult to choose. B to K3 loses the B, although Black would 

 have gained a strong attack ; if K to Qsq, ; White plays as in the 

 text ; if Q to K2, then R to Ksq. 



(A) A tempting move. There was nothing else. 



(i) The correct answer ; of course Black cannot take R. 



(J) Q to Kt2 was slightly better, for if Q to K6 (ch), Q inter- 



