190 



♦ KNOWLEDGE ♦ 



[June 1, 1888. 



(Bm €l)tii Column, 



Bx " Mephisto." 



THE following position occurred in the deciding game of the 

 match between Mr. Burn and the Kev. J. Owen for the 

 Kutherford Challenge Cup: — 



A. BURN'. 



BLACK. 



White, 

 J. OWEN. 

 It was White's turn to play, and the game continued ; — 

 White. Black. 



1. KtxKBP (a) 1. PxKt 



2. B X P 2. Q to B2 (J) 



3. B X P (ch) 3. K to Esq 



4. Q to Bi i. Kt to R4 (n) 



5. B to K5 (d) 5. B X B 



G. P x B 6. Kt to Kt2 (f) 



7. Q to B-t 7. R to Q2 



8. B to Kt6 8. K to Ktsq (/) 



9. Q to KR4 9. Q X P (?) 



10. B X Kt (ch) 10. K to Bsq 



11. BxR (dis. ch) H. Kx B 



12. Q to K8 (ch) 12. K to K2 



13. Q to BS (ch) 13. K to K3 



14. R to R6(ch) 14. Resigns. 



(a) Fine play I If Black refuses to take the Kt, White by 

 playing Kt to Rt evidently gets a strong attack with a pawn ahead. 



(A) The alternative move is 2. Q to K2. 



((■) If 4. Kt to Q2, then 5. B to Kt6. If 4. Kt to Ktsq, 

 5. B X B (ch), and 0. Q to Kt6 (ch), &c., 4. Kt to K.5 was probably 

 best. 



{d) A good move, which forces the opening of the KB file for the 

 rook 



(c) If 6. R X P. 7. Q to Kt4 ; Kt to Kt2. 8. B to Kt6 winning. 



(/) To guard against the mate by 9. R to R8 (ch). 



(r/) Black cannot save the game, and now tlie mate is forced in 

 six moves. The ending is a remarkable example of the way an 

 apparently sound and strong position may be shattered. 



Position between the same players arising from an Evans 

 declined : — 



A. BURN. 

 Black. 



White, 

 J. OWEN. 



The game terminated as follows : 



The following very interesting variation, which arises from the 

 Hampe-Algaier-Thorold Opening.is brought about in a natural way, 

 and its frequent occurrence in practical play being very probable, 

 the useful knowledge may be anplicd as the pleasurable occasion 

 arises : — 



I. 



2. 



3. 



4. 



5. 



6. 



7. 



8. 



!). 

 10. 

 11. 

 12. 

 13. 



White. 

 Pto K4 

 QKt to B3 

 P to B4 

 Kt to B3 

 P to KR4 

 Ktto KKt.5 

 KtxP 

 Pto Q4 

 Px P 

 BxP 

 B to B4 

 B to K5 

 Castles KR 



,1* 



Black (thirteen pieces). 



^ ^X -5^ ^,S^. '^'■'^ ^,g»i 





Whftk (thirteen piece'). 



In this position White has the choice of two moves. The first 

 by which he can recover his piece, leads to the following play : — 

 14. BxKt; BxB. 15. Kt to K4 ; K to Kt2. 16. BxKt: 

 R to Bsq. 17. KtxB: R x Kt. 18. RxR; Q x R. 19. B to B4, 

 or Kt3, &c. But the other move is 14. Kt to K4, which brings 

 about very pretty play, and gains a winning advantage, i.e. — 



14. Kt to 'K4 14. K to Ksq 



If the King does not move, then of course BxQKt, followed by 

 Kt X Kt, with a winning attack. 



15. BxQKt 15. KtxB 



16. BxR 16. Kt to K6 



17. Qto K2 17. KtxR 



18. Kt to B6 (ch) 18. K to B2 



19. RxKt 19. QxB 



20. Kt to Qo (disc ch) 



with a winning attack. The only remaining ftasible move for 

 Black is K to Kt3, and this brings about some very pretty play as 

 follows ; — 



14. Kt to K4 14. K to Kt3 



15. Q to Q3 15. Ktto Kt5 



This is the only move to prevent an early mate by a discovered 

 check, but White can now win in the following pretty manner : — 



16. Kt X Kt (disc ch) 16. Kt x Q 



17. P to R5 (ch) 17. K to.Ki2 



If K to Kt4, then White mates in three by Kt to K4 (cli). 



18. Ktto KB (ch) 18. K to R2 



19. R to B7 (ch) 19. K to Ktsq 



20. QR to KBsq 



and Black cannot avoid the mate in a few moves. 



