January 1, 1890.] 



KNOWLEDGE. 



67 



Hand No. y. 



Score — Three all. Z turns up the ten of spades. 



Note, — A and B are partners against Y and Z. A has 

 the first lead ; Z is the dealer. The card of the leader to 

 each trick is indicated hy an arrow. 



The notes appended to the tricks are supposed to be 

 made durinfi- the play by the player whose laand is ex- 

 posed. The subsequent remarks relate to the play gene- 

 rally. 



7Vk/-s— AB, 0; YZ, 1. 



7'»-!V7.s— AB, 1 ; YZ, 2. 



Tricks~XB, 1 ; YZ, 3. 



Note. — Trick 3. — It is already probable that AB have three 

 honours between them, and therefore will win the game 

 unless YZ can make two by cards. For B's lead must be 

 either from five trumps to the knave, queen, king, or from 

 weakness ; so that, if Z had held queen or king, he would 

 have known the knave to be a strengthening card led from 

 weakness, and, with less than four trumps, would probably 

 have covered it — ('specially as ho holds the ton. 



yViV/s-AB. 2; YZ, :5. 



7V)c/-.v— AB. :( : YZ. ;i. 



NoTK.--'/V/(7,- 5 — Y wishes to votain liis slrongtli in ti-umps 

 and also to avoid having the load, which would nooossitate 

 his opening the diamonds. By passing the losing heart he 

 enables his partner to clear that suit, and at the same time 



rids himself of a small card of the adversaries' suit. It 

 will be seen presently that any other play should lose the 

 game 



Trick 8. 

 Z 



4J \*~* 



Trici-x-AB, 4 ; YZ 3. 



Tricks— \B, 5 ; YZ, 3. 



Notes. — Trirku 7 and 8. — Z has the long heart, A has the 

 eight of trumps, and B's remaining cards are all diamonds 

 (B cannot have another club, for he returned the seven at 

 trick 6, and now plays the deuce). 



Trick 9. 

 Z 



Y 



s— AB, r, ; " 



Trick 11. 

 Z 



TricK-s~AB, 



Y 

 TriHs—AB, 5 ; YZ, 



Note — Trick 11. — Z has the long heart and two diamonds ; 

 A has the long club and two diamonds ; B has three 

 diamonds. If Z has the king of diamonds, YZ win the 

 game anyhow ; but otherwise, they even lose the odd trick 

 if Y leads ace and then a small one ; for if ]} has the 

 king, he will afterwards make the last diamond and, if A 

 has the king, he will afterwards make his club. Y there- 

 fore leads a small diamond. 



Trick 13. — Y makes the ace of diamonds, and 



YZ win two HV t'ARDS AND THE GaME. 



A's llaiul. 

 S.— Kg, Qn, 8, 5. 

 H.— 8, 7, 5. 

 C. — Ace, Kn, H, 3. 

 D.— Kn, 10. 



Y's llaml. 



S.— Ace, y. 0,1, 2. 

 H.— Qn, 4. 

 C— 9, 6, .'). 

 D.— Ace, 5. 2. 



B's Iliiiid. 



S.— Kn. 



H.— Ace, Kn, 3, 2. 

 C— Qn, 7, 2. 

 D.— Kg, 9, 8, 7, 4. 



Z's Hand. 

 S.— 10, 7, 3. 



H.— Kg, 10, 9, G. 

 C— Kg, 10, 4. 

 ]).— Qn. 6, 3. 



Remarks. — Trick 3. — B no doubt thought himself fairly 

 safe in every suit ; but there seems no justiticatiou for the 



