September 1, 1890.] 



KNOWLEDGE. 



221 



/I 



z 



Tricks— AB, 4 ; YZ. 1. 



Tricks— \B, 4; YZ, 3. 



Tricks— AB, 5 ; YZ, 3. 



Note. — Trick 8. — The trick of the hand. The ace of 

 chibs is against Z (see Trick 2) ; and, if he draws the 

 losing trump before clearing the clubs, there will be 

 nothing to prevent AB from making their spades, save in 

 the unlikely event of A's holding the ace of clubs and B's 

 holding all the spades. Of course, if B holds a card of re- 

 entry in diamonds, or if A holds a winning diamond and 

 two spades, the game cannot be saved by any play. 



Trick 10. 

 Y 



r;: P' 



Tricks— AB, r, ; YZ, 4. 







V 



Z 



o o 

 o o 



Tricks— AB, (j ; YZ, 4. 



Trick 12. 



/^_ 



Y 



0^0 



o 

 o 

 O 



Tricks— AB, ■ 



Z 



7V/,./s— AB, « ; YZ, 4. 



Trick 13. — A leads the five of diamonds, which Z wins 

 with the queen. 



AB SCOUK, TWO HY CAUDS, AND 

 YZ SAVE THE (;AME ANO SCOUE two 1!V HON'OI'US. 



A's lluud 



H.— Ace, 10, 7, 5, 8. 

 S.— Ace, 5, 2. 

 D.— Ace, Kg, ,5. 

 C— Ace, 10. 



B's U:ina. 



H.— G. 



S.— Kg, Qu, 10, 8, 7, (). 

 D.— 9, 8, 4. 

 C— Kg, 8, 4. 



Y's Hand. 



H.— 8, 4. 



S.— 9, 4. 



I).— Kn, 10, 7, 2. 



C— Kn, 7, 6, 5, 3. 



Z's Hand. 



H.— Kg, Qn, Kn, 9, 2. 

 S.— Kn, 8. 

 D.— Qn, 6, 3. 

 C— Qn, 9, 2. 



Remarks. — It is worth noticing that players who adopt 

 the "plain-suit echo" would infer from A's deuce of 

 spades at Trick 8 that he held not more than three of the 

 suit originally. This information would enable Z, after 

 Trick 4, to place four spades at least in B's hand. 



At Trick 4 A reads the remaining spades in his partner's 

 hand, and, having command of the adverse clubs, the two 

 best diamonds, and a card of his partner's suit, he rightly 

 draws two rounds of trumps at Tricks 5 and 6, and may 

 very reasonably have expected to make three by cards even 

 if the honours should prove to be (as was the fact) all in 

 one hand. If Z had opened the diamonds at Trick 8, A 

 after winning with king would have secured the game by 

 leading the losing irump ; but A dare not follow this 

 course after parting with his ace of clubs, for if the long 

 clubs should be in one hand he may even lose the game. 



Ci)css Column. 



By I. Gunsrerg. 



We publish below two more games of the recently-played match 

 Blackburne r. Lee won by the former player, the final score beinfj 

 Blackburne won 5, Lee won 2, and 7 draws. The ninth game. 

 although weakly played by White, contains some instructive as well 

 as entertaining features. If closely followed, step by step, it may be 

 noticed that while White kept standing still through losing time. 

 Black's effective strength and advantage in position seemed to grow 

 correspondingly with every move. Then, making good use of his 

 superior development, he pushed on his attack at the proper moment, 

 and this resulted in material gain by a very fine combination, of 

 which even Black may be proud, and he finished off Ihe game both 

 elegantly and expeditiously. 



Game ten is no less pleasing than its predecessoi". Again Black- 

 burne constructs his game in masterly manner, defending himself 

 against the effort of his opponent to take advantage, according to 

 stereotyped rules, of the open file on the QKt line ; but at the same 

 time, thinking also of attacking possibilities, he places all his pieces 

 very efficiently, and then suddenly develops the attack on his 

 unsuspecting opponent, .and by a very pretty manceuvro on the 

 thirtieth move, he soon gets an overwhelming advantage. 



It will be recollected that Lee won both his games from Blackburne 

 and Burn in the Bradford Tournament. This fact, in conjunction 

 with the play in this match, brings into relief very strongly the 

 difference between tournament play and match play. In the former 

 case a strong player jdaying for a high prize, when meeting an in- 

 ferior opponent, with whose play ho is perhaps not very familiar, tries 

 very hard not to draw against him. Very often, however, the only 

 thing which such players know how to do is to play for a draw. A 

 little nervousness when meeting such a plsiyer, or the dread not to 

 lose half a point, will often cause the stronger player to lose. But in 

 a match it is unite different. Then, after two or three games, the 

 stronger player will, so to speak, completely take the measure of his 

 opponent, and if ho is in a position not to mind the draw, the 

 weaker player will have no chance whatever. 



Black. 

 Lee. 

 KtP X B 

 R to QKtsq 

 Castles CKR) 

 B to Q2 

 Q X P 

 R to Kt2 

 B X Kt 

 B to Q2 

 KK Ktsq 

 P to QR4 

 P to Rj 

 K to ftsq 

 (55 min.) 



