October 1, 1890. j 



KNOWLEDGE 



•241 



is also interesting on accoimt of the sldll with which the 

 player whose hand is exposed profited by his opponent's 

 mistalfe. 



Hand No. 14. 



w 







O 





B's Hand. 



Score— AB, ; YZ, 4. 



Z turns up the ace of diamonds. 



Note. — A and P. are partners against Y and Z. A has 

 the first lead ; Z is the dealer. The card of the leader to 

 each trick is indicated by an arrow. 

 Trick 1. 



Tricks— &.n, 1 ; YZ, 0. Tricks— AR, 2 ; YZ, 0. 



Note. — Y having played the king of spades second in 

 hand, probably has no more of that suit. B therefore 

 prefers to open his own suit instead of returning tlie best 

 spade at once. 



Trick 3. Trick 4. 



Tricks— AS, -.i ; YZ, 0. 



"f 4- 

 4" 4" 

 4. 4. 



B 



Tricks— AH, 4 ; YZ, 0. 

 Notes. — Tricli' 3. — Y being short in two suits, probably 

 has strength in trumps. Looking to the state of the score 

 and to his own weakness in trumps, B leads his single 

 club. 



Trill.- 1. — Z " echoes" to bis partner's "call." 

 Trick .5. Trick G. 



A 

 4' 4- 







\ 



Tricks— AB, 5 ; YZ, 0. 'Tricks— AB, fl ; YZ, 0. 



Note. — In view of the adverse "call " and "echo," A 

 can scarcely have more than one truui]). Moreover, Y has 

 either the best heart or no more. The only chance, there- 

 fore, is to lead a losing spade, in tlie hope that Y may 

 have another, and that A may be able to win the trick and 

 lead another club. 



Trwks—AB, 7 ; YZ, 0. 



The six remaining tricks are won by YZ ; and 



AB SCORE THE ODD TRICK, AND HXYK THE GAME. 

 A's Hand. B's Hand. 



D.— 6, 5, 4. 



C— Ace, Kg, 9, 4. C— 8. 



H.— Kn, 5, 4. H.— Ace, 10, 9, 8, 7, 3. 



S.— Kn, 9, 6, 5, 3, 2. S.— Ace, Qn, 7. 



Y"s Hand. Z'a Hand. 



D,— Kg, Qn, Kn, 10, 9, 2. D.— Ace, 8, 7, 3. 

 C— Kn, 10, 7, G. C— Qn, 5, 3, 2. 



H.— Kg. H.— Qn, G, 2. 



S.— Kg, 4. S.— 10, 8. 



Remarks. — Y plays his long at Trick 1, because he is 

 anxious to get the lead and open trumps. He pays dearly 

 for his impatience. At one time there were whist players 

 who advocated this play of the king under certain circum- 

 stances ; and, in calculating the probabilities of success, 

 the case in which the third player holds ace, queen, has 

 sometimes been taken as one in which "it makes no dift'e- 

 rence " which course is adopted, since the king must fall 

 either way. The foregoing hand furnishes an instance to 

 the contrary. Had Y held up his king, Y would have 

 finessed the queen, of course ; but nothing could then 

 have prevented YZ from making the game. 



At the same time, the play of A and B illustrates the 

 maxim that every rule admits of exceptions. B declines 

 at Trick 2 to lead out the master-card of his partner's suit, 

 and leads a " singleton " at Tiick 3, besides disregarding 

 the familiar precept "Avoid changing suits"; and A, 

 without a trump in his hand, deliberately forces his 

 partner twice. Both players grasp the situation and adopt 

 the only line of play that can possibly save the game. 



By I. GuNSIiERG. 



TiiK followint; K''™" "■•''*' plavfid 

 M.ison, at tlic International Chos 

 SeptombtT 4 th. ISUO: — 



Whitk. Hlack. 



GunsberK 

 P to K4 

 Kt to QBl! 



botwoen Me,«isr9. Gunsberg and 

 I Tournamont, at Manchester, on 



Mus,.n. 



1. PtuK4 



2. KtoKBl! 



3. B to Kto 



4. P to y3 



5. KttoB;! 



6. KttoK-J 



7. KttolCi:! 

 8 Castk'8 

 9. B X Kt 



10. Pto Q4 



11. KtxP 



KttoB;i 



Ptoy;! 



ntoK2((i) 



B to q-2 (/<) 



Castles 



Kt to Ksq 



PxB 



PxP 



BtoBS 



IS. PtoQlia (e) BxKt 



13. PxB PtoKlU 



14. PtoKB4 {,lj PxP 



15. Kt X P B to B4 

 It). Kt toKt.-) (.) Qtog2 

 17. BtoQ2 PtoKRa 

 l,s. Kt toB3 Bto K5 

 111. ytoK2 KttoBS 



White. 

 Mason. 



20. BtoB;i 



21. ylltoKsq 



22. tj to 1C7 



23. uxy 



24. Rtoy7 {ij 



25. R to Ksq 

 2ti. Btolio 



27. KxP 



28. BxKt 

 2>J. BxP 



30. Bto Bo 



31. KttoK5 



32. R to Ksq 



33. Ptol{3 



34. RtoK3 



35. K to R2 

 3tj. PtoyKt3 



37. PxP 



38. RtoKKt3 



Black. 

 Uiinsberg. 



Btoy4(/-) 



BxP 



QxQ 



Kt lo Q4 (A J 



BtoB5 



BtoR3 0) 



B to Bsq 



KtxR 



K X P (A-) 



KtoB3 



R to K3 (?) 

 PtolU 

 B to Kt2 

 K to K2 

 P to U5 (/) 

 B to Bsq 

 K to Ktsq (/«) 

 KtoKt? 

 B to R3 (h) 



