2G4 



♦ KNO^A^LEDGE 



[June 1, 1886. 



itself a disadvantage. Every additional incorrect move will 

 an-'ment the disadvantage, not in mathematical but in geometrical 

 proportions. 



5. Kt to B3 5. Castles 



<;. P to B5 

 White would still have been in time for securing a safe develop- 

 ment by playing 6. P to K3, &c. Now he offers Black an opportunity 

 to disorganise his Queen's wing, which is weakened by the a,lisence 

 of the white QB, and the undeveloped state of White's K's side. 



(5. P to QKt3. 

 The proper move. If White takes this Pawn, Black would reply 

 with RP X P, and have the advantage of the open Rook's tile, which 

 at the disposal of a Steinitz means facilities for winning a Pawn. 

 Advantages, besides being cumulative, are also, as in this case, 

 interchangeable. By playing P x P, White might have gained time 

 for the development of his King's wing at the expense of weakening 

 his Queen's side. 



7. P to QKt4 



There is no other alternative to playing P x P, but wiih every 

 move that Black gains in development Wliite's position becomes 

 more precarious. 



7. P :< P 



8. QP X P 



If 8. KtP X 1', Black might have played B to R3 m reply, prevent- 

 ino- White's P to K3. But although White would still have had an 

 inferior and ditticult game, KtP / P was preferable to Qi' x P. 



8. P to QR4 



9. P to QR3 !>. I' to Q.5 



WnrrK. 



^: 



I t i ii I 

 #1 ^'.^^1 



Bl.\ck. 

 A very effective move, which gives the game a decided turn in 

 Black's favour. Neither Kt x P nor Q x P is available in reply to 

 this ingenious device. If 10. Kt x P, P x P. 11. P x P, RxR 

 winning a piece. Or if 10. Q x P, P x P. 11. QxP, Kt to R;i 

 winning the ill-fated QBP. 



10. B X Kt 



In the hope that the black KB would be diverted from bearing on 

 the white QBP, also to gain a square on Kl for the Kt, which cannot 

 retire to Kt s(i or E2 w-^ithout losing a P by Black playing P x P. 



10. P X B 

 Good judgment, The B still remains on K'2 attacking the P's; the 

 Kt could now be driven away should he play to Kl, and tiually 

 Black can form a strong centre by P to K4. 



11. KttoQRl 11. P to Kl 



12. P to Kt.'j 



Necessary in order to prevent either Kt to K3 or B to Q2, both moves 

 being calculated to break up the Q's Pawns. 



12. B to K3 

 This is another very deep move. White can now apparently play 



13, P to BG, blocking Black's QKt and QR. But Black had his reply 

 ready— i,e, 13, P to B6, Q to Q-t. H. P to K3, Q to KiG (threaten- 

 ing Q X Q, followed by B to Kt6). 15. B to K2 (best), P x P, with 

 a line game. 



13. P to Kt3 13. P to B3 



Black forces White to take the P, whereby he brings out his QKt, 

 supports his QP to enable hira to adv.ance P to K3. It White play 



14. P to KtG instead, both these Pawns could not resist the com- 

 bined attack of Black's pieces very long, and would fall. Q to Q4 

 now would not be so good as in the analysis of the former note, as 

 White would gain important time by playing 14. B to Kt2, which 

 would prevent Black from playing BxQBP for the moment, on 

 account of 15. Kt x B, Q x Kt. IG. Kt x P, opening on the black R, &c. 



14. PxP 14. Kt xP 



15. B to Kt2 15. R to Kt sq. I 

 Avoiding po.ssible inconvenience, and attacking at the same time. 



16. Q to Esq IG. P'to Q6 I 

 Whatever may be said of White's play, it will not be denied that 

 Black takes advantage of it in masterly manner. If White now 

 plays 17. P X P, Q X P would domineer White's game entirely. 



17. PtoK3 17. PtoKo 



18. Kt to Q2 18. P to B4 

 1!». Castles 19. R to K sq I 



All things considered. White has got well over his difficulties, 

 although considering the position of Black's Pawns, and the weak- 

 ness of White's QBP, Black has a decided advantage in position for 

 an end-game. We imagine that Black's last move was intended as 

 a subtle waiting move : 



20. P to B3 20. Kt to Q5 ! 



WuirE. 



Bl,\ck. 

 One of the excellent moves in which this game abounds. White, 

 of course, need not have played P to B3. But, as we said in our 

 introductory note, a difficult game is a di.sadvantage in itself, for 

 the reason illustrated here — namely, there are so many chances of 

 going wrong, 



21. PxKt 



Black threatened Kt to K7. If White had played 21. K to R .sq, 

 Kt to B7 followed by Kt x QP, &c. 



21, QxP (ch) 



22. K to R sq 22. P to KG ! 

 Disdaining to take the Knight, and certainly the better part of 

 the combination. 



23. QKt to B3. 

 No doubt his best chance. 



23. B to B3 ! 

 This is beautiful play, especially as one tine move follows the other. 

 If Black had played P >. Kt, then 24. Q x P with lesi to fear than at 

 present. Now Black temporarily gives White a chance to withdraw 

 his piece, as will bo seen, not without good reason. 



24. Kt (Q2) to Kt sq 24. P to Q7. 



25. Q to B2 

 P without lo.sing the other Kt as well. 



25r B to KtG 



26. P to Q8 (Q) 



27. BxKt 



28. P to K7 ! 



29. Q X Kt ! 

 Resigns. 



We may point out that in the whole of this game — every move of 

 which forms a study in itself — Black has not once withdrawn any 

 piece, not even tlie Queen, from the place to where it had been 

 played to effect its purpose, except in order to advance and occupy 

 better positions. 



Contents of No. 7. 



White could not play Kt 



26. 



29. 



QxBP 

 Kt X Q 

 Kt to B3 

 QRxB 



PAGE 



Tlie Unknowable. By RichanI A. 

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Ttie Story of Creation : a Plain 

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Animal Weather-lore in America. 

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Example of Recent Celestial Photo- 

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How the Bible came to Us. By a 

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Prize-Pig Honours for Science. 

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