September 1, 1886.] 



♦ KNOWLEDGE ♦ 



343 



(A) Black might have gained a move by opposing his B on K3. 



(f) A move of seriou.s consequences for Black. All routine 

 moves do not always hold good, esijecially when one player varies 

 an opening by adopting a more active line of play. The usual 

 object of playing P to QB3 in this opening by Black is to take 

 advantage of White's early castling on the Q side by playing 

 B to B2, and, after castling KU, to advance the Pawns both in the 

 centre as well as on the Queen's side. 



((/) This move secures White a considerable advantage ; Black 

 has no good replv. If he plays B to B2 White wins a P by 

 10. PxP, PxP. "ll. QxQ(ch) &c. If Kt to Kt3 Black should 

 likewise maintain an advantage by proper play, i.e. : — 



9. Kt to Kt.S 



10. PxP PxP or 



11. QxQ(ch) BxQ 



12. Kt to K'5 Uto B.sq 



13. Kt X BP and wins 13. Q to Q6 witli advantage. 



(<•) Very effective botli for defensive and offensive purposes. 

 Black cannot castle now as the following play will show. If 10 . . . 

 Castles, 11. P x P, P X P. 12. Q x Q, B x Q. 13. Kt x BP and wins. 

 Black is compelled to play P to Q4 to protect his KBP. 



(/) Best, for i£ Black now replies witli P x B, then 12. Q x Q, 

 BxQ. 13. R X B (ch), K x R. 14. Kt x P (ch) and wins. 



(i/) A double-barrelled menace. If Black protects liis KRP by 

 P to KKt3, White plays 17. P to QBI, threatening B x KtP, if the 

 Kt moves away. 



(A) This is better than the possibility of winning the Q by 

 18. Ktto B6 (ch), KtxKt. 19. B to R7 (ch), K x B. 20. R x Q, 

 R X R, Black ha\ing three pieces. 



(/) The 11 here occupies a commanding position, but the par- 

 ticular object of the move will be apparent in the next few moves. 



(?) Black could not play B x P at once on account of Q to Q33. 

 This move also gives Black a square for his Kt or Kt2. 



(/i) It is ver}- curious to note the sequence of the moves through- 

 out the whole game, Black hardly having any choice but to submit 

 to White's ideas, P to B5 does not leave Black time to play 

 Kt to Kt 2. 



(l) White gained an important move by liaving allowed Black to 

 take the QBP, as this enabled him to attack Black's B and the RP 

 simultaneously, the latter being White's real point of attack from 

 the moment he played R to Q6. 



(hi) Black cannot take the R, for then follows 28. Q x P (ch), 

 K to Kt sq. 29. P to BO, and mates in two. 



(«) P tj B'i would have delayed the finish a little longer. 



Hampe .\lu;ayer. 



White. 

 I. Gunsberg. 

 P to K4 

 Kt to QB3 

 P to KB4 

 Kt to KB3 

 P to KR4 

 Kt to K Kto 

 Kt X KBP 

 P to Q4 

 PxP 



10. B to K3 (i) 



11. BtoB4 (ch) 



12. PtoB4 



1 3. P to Bo (d) 



14. Q to Q2 ((') 



1. 

 2. 

 3. 

 4. 

 5. 

 6. 

 7. 

 8. 

 9. 



Black. 

 G. H. MackenziG, 



P to K4 

 Kt to QB3 

 PxP 



P to K Kt4 

 P to Kt.-. 

 P to KR3 

 KxKt 

 P to BG (a) 

 B to K2 

 P to Q:! (c) 

 K to Kt2 

 Kt to B3 

 P to KRl 

 P to Q4 (/) 



I. 

 16. 

 17. 

 18. 

 19. 

 20. 

 21. 

 22. 



23. 

 24. 



"While. 

 Gnnsberg. 



Kt X Kt 

 Kto K2 

 Kt to B3 



QRtoKBsq(») B 

 K to Q sq 1' 



Kt to Qr, (I) Q 

 Kt to B4 Q 



KloBsq B 



KR to Kt sq B 

 Black. 



Black. 

 H. Miickenzie. 



X P (ch) 



X P (.'7) 

 to Kt3 (//) 

 to K2 (j) 

 to Ktr> (A) 

 toQ2 

 to Kt.5 (ch) 



('«) 

 xP 



to B3 («) 



1 k ■'^■ 



i ± i t ^ 



i U. 



^: 



^.T 



White. 



1 5. B X P 



Kl X P> 



White, 



2:>. P to Q.'i (o) 



26. Kto KG (ch) 



27. Q to B3(v;) 



28. B to Q4 (q) 



29. BxB 



30. RxP 



Kt to K4 

 K to B2 

 K to K Kt3 

 Kt to B6 

 P to Kl7 (»■) 

 Resigns. 



^-or&^'. 



(rt) Tliis interesting opening is not often ventured upon by one 

 strong player against another in tournaments. Several moves are 

 available for the defence. Of these moves P to Q4 seems the best. 



(i) Zukertort suggests 10. B to B4 (ch), K to Kt2. 11. Castles. 



(<■) B X P (ch) deserves preference. 



(d) This move weakens White's centre. 13. P to Q.) was much 

 stronger. White would gain important time, as the Kt has no good 

 move. If Kt to R4, 14. B to Q3 ; or if Kt to Ktsq, 14. Q to Q2, 

 followed by 1.5. Castles QR with a good game. 



(c) The danger for White is obviously that Black would attack 

 his centre position by P to <.J4. The best move now would there- 

 fore have been Castles, as thereby the KBP would have been 

 effectually defended. 



(/) A very judicious advance if now \'>. PxP, Kt to R4. 

 16. B to Q3, Kt X P with advantage. 



(;/) This move gives Black an undoubted superiority. 



(/() A little more boldness would have secured Black's victory. 

 He ought to have continued B ■' P. If then 19. Kt ■< B, R to Ksq, 

 and Black ought to win, for if White defends the Kt by 20. Q to Q3, 

 Kt to Kto, or if 20. Kt to B2, Kt x P (ch), followed by Kt to B6, wins 

 without much trouble or calculation. 



(i) A move of great importance for White's future prospects. 



(J) Necessary in order to free the Queen from her responsibility 

 of guarding the B. 



(A) By the last two moves White has gained important time to 

 rally his forces for a second attack. P to Kt6 weakens Black's 

 position considerably ; his best was probably Q to Q2, and if White 

 then played 21. P to Q.5, Black should give up the Kt and play 

 QR to KI?sq to avoid the attack following on Kt to K4 by 22. B to 

 Q4, &c. The two passed Pawns ought to win the game. 



(0 The initiative move of a good attack. If B x P, 22. Kt to 

 B4, threatening Kt to K6, also Kt x P (ch). 



(«() The White K is safer on QB sq, whereas the Black Q is more 

 precariously posted on Kt,5 than on Q2. 



(k) With every move White's prospects are improving. Black 

 could not now defend his KKtP, for White threatened to win a 

 piece by 2.5. P to Q5, Kt to K4. 26. Q to Q4, &c ; to prevent 

 which Black is compelled to play B to B3. Black never again gets the 

 chance of playing P to R5. It must be noted that neither in reply 

 to check with the white Q nor with the B can Black interpose his 1! 

 on B3, as White would rejdy with Kt checks, and then take the B. 



(<i) In reply to this move, Kt to Q sq would result in 26. B to 

 Ql, with a very awkward position, as Black could not defend the B 

 with R to KB sq on account of 27. R x P, Q :< R. 28. Kt x P (ch), 

 winning the Q. 



(p) Every move is full of deep complications. This seems best, 

 although there are other promising moves. The at'acked Kt cannot 

 move, for White threatens 28. Q x P (ch), followed by 29. R a P. 



(i/) This move strongly increases the pressure of White's attack, 

 to which lUack has no defence if P to Ro. 29. B x Kt, BxB. 

 30. Q X B, with a hopeless position for Black. 



(;•) This; of course, loses. Black might have prolonged the game 

 by playing Kt x R. 30. R x Kt, P to R5. 31. B x R, K to R2. 

 32. B to B6, .^c. 



WHIST. 



By " Five of Clubs." 

 HE following game is taken from an old number 

 of the M'cstminsti'r Papers, to which it was con- 

 tributed by Mr. F. H. Lewis, who held hand IS. 

 It shows how a skilful strategist plays to make a 

 long suit effective when the enemy has equal 

 strength in it. It also affords an admir.able illus- 

 tration of tlie proper use of false cards, where a 

 partner, by careless play, has rendered such a 

 resource necessary to win or save a game. 



THE HANDS. 



„ fD (triimjn-) —A, Q, 10, 2. 

 ^-^\S.— Kn, 3, 2. 



fD(/'y;s).— 6, 3. 

 ,.J S.— A, K. 

 ■* \ H.— Q, .S, 7, 4. 



Lc— Q, Kn, 8, 7, C. 



. rU ()■;•«)« /At). — K, S, .5. 



Ls.— Q, ;i, 7, 6. 



H.— 2. 



C— A, 10, 9, 5, 2, 



.} 



D (CjU.!).— 4,7,9,Kn. 

 S.— 4, .5, 8, U). 

 H.— 5, 6, 9, Kn. 

 C— K. 



u 



H.- 

 C- 



-A, Kn, 10, 3. 

 -4,3. 



} 



