20 



• KNOWLEDGE ♦ 



[Nov. 4, 1831. 



rolumna of tho Chess Chrnniclc, Immbler though our aim may 

 sconi. 



Wc shall luiinmo on tho part of our readers a knowledge of tlic 

 olemonta of chess play — tho moves, laws, and so forth ; and suffi- 

 oiont familiarity with tho notation employed by Knglish-spcakinf^ 

 players, accordinp; to which tho King (K), tho Quoon (Q.), the 

 Bishops (K.B. and Q.H.), tho Knights (K.Kn. and g.Kn.), and tho 

 Rooks (K.R. and Q.K.) are regarded as standing severally on tho 

 first sipiare of a file, tho other squares of which are numbered in 

 onier, the 2nd, 3rd, Ith, 5th, Cth, 7th, and 8th. 



For onr chess readers' amusement wc give an illustration of weak 

 chess play, which occurred within tho last few days over our own 

 chess-bonrd. Tho first player had the idea that, knowing little of 

 tho usual openings, ho might equalise matters by playing on a line 

 ontirely unrecognised by the books : — 



CHESSIKIX. 



Remove Black's Q.Ii 

 Whit*. 

 Amatbcb. 



1. P. to K.4. 



2. I', to K.R.4 (?) 

 :!. Kt. to Q.B.3. 

 ■I. R. to K.K.3. (?) 

 .'•.. U. to Q.3. (?) 

 (J. P. to K.B.3. 

 7. Q.Kt. to K.2. (■) 

 «. P. to K.Kt. 3. 

 !». Kt. takes Kt. 



10. K. to K.2. 



Black. 



Chess Kditob. 

 P. to K.4. 

 Kt. to K.B.3. 

 B. to Q.B.-l. 

 P. to Q.3. 

 B. to K.Kt.5. 

 Kt. to K.R.4. 

 Q. takes P. (ch.). 

 Kt. takes P. 

 Q. takes Kt. (ch.). 

 Q. to K.B.7. mate. 



a The game was still defensible, by — 



„ P. ta ke B. g P. to K.Kt.3. g Q. to K.B .3 . 



'■ Q. to K.R.5. (ch.). ■ Q.Kt. takes P. ' B. take Kt.^ 



GAME No. 1. 



Played between the Mechanical Chessplayer, " Mephisto," and an 

 Amateur. 



Two KxiGHTs' 



P. to K.4. 

 Kt. to K.B.3. 

 B. to B.4. 

 Kt. to Kt.5. 

 P. takes P. 

 P. to Q.3 C). 

 Kt. to K.B.3. 

 Q. to K.2. 

 P. takes Kt. 

 P. to B.3 {'). 

 P. to K.R. 3. 

 P. takes B. 

 P. to Kt.4. 

 P. to B.4. 

 B. to K.3. (8). 

 P. takes P. (>■). 

 Kt. to Q.3. 

 Kt. to Kt.3. 

 Castles K.B. 

 K. to K.2. 

 Q. to Q.2. 

 Kt. to Q. 4. 

 B. takes B. 

 Q. takes Q. 

 Kt. to Kt.5. 

 Kt. takes P. 

 P. to Q.6. 

 K.R. to K.sq. 

 R. to K.2. 

 Kt. to Kt.5. 

 P. to B.3. C) 

 R. to K.7. 

 R. to K.Kt. sq. (I) 

 R. to K.B. sq. 

 P. to R.3. 

 P. takes P. 



R. from B. sq. to K. sq. 

 R. to K.8. (ch.)(») 

 R. takes R. (ch.) 

 B. to K.7. (ch.) 

 K. to Kt.2. 

 K. to B.sq. 

 Besigna (") 



Defe.vce. 



Black. 

 Mephisto. 



P. to K.4. 

 Kt. to Q.B.3. 

 Kt. to B.3 (•). 

 P. to Q.4. 

 Kt. to Q.R.4. 

 P. to K.R.3. 

 P. to K.5. 

 Kt. takes B. 

 B. to Q.B.4. 

 B. to K.Kt.5 (•'). 

 B. takes Kt. (<■). 

 Castles. 

 R. to K.sq. ('). 

 B. to Q.3. 

 P. to Q.R.4. 

 R. takes P. 

 R. to Q.R.6. 

 Q. to R.sq. (1). 

 Q. to B.sq. ('). 

 Q. to B.4. 

 Kt. to R.4. 

 B. takes P. (ch.) 

 Q. takes B. (ch.) 

 Kt. takes Q. 

 R. to R..5. 

 R. to Q.B.sq. 

 R. takes B.P. 

 Kt. to Q.G. 

 R. to Q.sq. 

 P. to B.4. 

 P. takes P. 

 Kt. to B.4. 

 P. to Kt.4. 

 R. to R.5. (">) 

 P. to Kt.5. 

 P. takes P. 

 P. to B.7. 

 R. takes R. 

 K. to B.2. 

 K. to B. sq. 

 R. to K.B.5. 

 P. to Kt.G. 



MEPUISTO'S NOTES. 



(•) This move constitntcs tho Two Knights' Defence. 



C") This move gives White if not a ba/l, at least a difficult, game 

 to play ; the continuation C.B. to Kt.5. (ch.) is to \>o preferred. 



(') This move is stronger than the usual move P. to K.R. 3. White 

 threatens an attack with his Pawns on the hostile Bishop, thereby 

 developing also his strong Queen's wing. P. to B.3. also provides u 

 refuge for White's Knight onQ.4. incase Black should Caatic, whicli 

 would leave the Knight en prise. 



C) This certainly seems tho most attacking lino of play, in 

 addition to which Black could also play P. to Q.R.4. to prevent tho 

 advance of the Queen's Pawns or P. to Q.Kt.4., or Castles. 



(■) This is better than B. to E.4., which would result to the 

 advantage of White, e.g. 11. -5 10 • ... 



12.. 



13. 



Kt. to K.5. 



with the better game. 



(') Threatening to win the Queen. 



(«) This is the right move to stop any advance of tho Black King's 



Pawn. Thus, for instance, 15. — — — '■ — instead, would not be 



B. takes P. 



fo, 15. PtoQ.B.5 

 P. to K.6 



16. t»i... .B^ ._ ^^^^jj ^j^g better 

 B. takes K.B.P- 



game. White could not take the Bishop, for then Black would win 

 his Queen by P. takes P. (ch.). 



C") Black has played P. to Q.B.4, with the intention of breaking 

 up the Pawns on White's Queen's wing. If instead of P. takes P.. 

 as actually occurred. White should play P. to Kt.5, then P. to Kt.3 

 would stop White's Queen's Pawns. Black might, perhaps, also 

 reply with P. to B.3. The variations arising out of this move are 



very numerous. The idea is the same as in 15. p to Q K 4 

 namely to separate White's Pawns, and then attack them singly, 



e-0- 



16. 



P. to Kt. 5 



17. 



P. to B.5 (or see A) 



P. to K.6 



19, 



P. to B. 3 ^'- B. to Kt. sq. 



Q. takes P . QJ^sQ. Kt.toQ.2 



Q. toQ.2 -"• Kt. takes Q^ ^^- B. to B.2 

 with the better game. 



A. It would be disadvantageous to take with the Queen's Pawn, 

 thereby opening the tile commanded by the Black Queen ; therefore, 

 Kt.P. takes P. 



17.1 



P. takes P. 



If now White should play P. takes P., then 



Q. to B.2 would give Black a very good game, or if White should play, 



P. to B.5 „ P. to Q.6 „„ Kt. to Q.2 



18. 5-r~ir^ — 19- s-~r^.\> 20. , . ^ ^ r — with the object of 

 B. to Kt.sq. B. to Kt.2 Q. to B.sq. •■ 



playing Q. to B.4, followed, perhaps, by Kt. to Q.2., Black should 

 again get a good game. 



(') Threatening the capture of the Knight. 



(1) By 19 Castles, White thought to evade Black's attack en tho 

 Queen's side, but only to exchange it for an attack on the King's 

 side, the chance of which Black at once follows up by Q. to B.sq. 



C') White hopes to be compensated by his attack of R. to K.7 for 

 this move. 



(') This is loss of time, as Black thereby advances his Pa\vn3 

 in support of the Bishop's Pawn. White cannot venture upon any- 

 thing tor fear of P. to B.7 ; if K. to K.3, then Black wins the Wliito 

 King's Pawn by Kt. to K.5 (ch.) ! therefore, 33 R. to K.B.sq. at 

 once was White's best play. 



("') This is hardly necessary ; the object was to make tlio T.k k 

 available for support of the other Rook liil R. to R. sq. 



(") This is weak again. R. to B.7 would have given Wliito :•. _ i 



game; for, in reply to jj— r — jTv White would play K. to Kt.3 with 



a fair chance of drawing. 



(") Black threatens to Queen his Pawn by P. to Kt.7 (ch.), 

 which White cannot prevent. 



KXOWI.KI'CI: AMI hiSORANXK. 



'• Ignorance is the curse of God, 

 Knowledge the wing on which we tiy to Heaven." 

 — ShakeifeaTe. 



*,• WuisT CoLCMN. — Our papers ou Whist will be comnicucod 

 in No. 2. 



