Jax. 27, 1882.] 



KNOWLEDGE ♦ 



283 



eminent composers. It is now known under tlie name of the 

 Carpenter-Skinkmann problem. The other is from the Cheaa- 

 Plaiiers' Chronicle. 



The following pretty ending occurred in a game played in the 

 m.-itoh of Liverpool v. Manclu'.ster (H. Jones, Manchester) (Kev, J. 

 Owen, Liverpool). We copy from the Field. 



Position after Black's 28th move. 

 Rev. J. Owen. 



White continued with 



2!1. R. to Q.8. 



30. Q.R. to Q.7 ("). 



31. Q. to R.6 (ch.) (M. 



32. B. takes R. (ch.) 



33. K. takes R. (ch.) 



34. B. to Kt.7. 



35. R. to R.8 (ch.l 



36. R. to R.6 (mate). 



20. K. to B. sq. 



30. P. to K.4. 



31. R. takes Q. 



32. K. to Kt. sq. 



33. K. to R.2. 

 31. I', to K.Kt.l. 

 35. K. to Kt.3. 



(") The winning co'tp, which blocks out the adverse Q., and 

 fluvatens the decisive B. to Q.G (ch.). 



C") A highly ingenious master-stroke. Mate in six more moves 

 is forced after this. 



Game played at Mephisto's Rooms, 48a, Regent-street, between 

 Mr. W. Cook and Mephi-sto ; — 



White. 

 W. Cook. 



Black. 



Mephisto. 



Bishoi)"s Gambit. 



1. P. to K.4. 



2. P. to K.B.l. 



3. B. to B.4. 



4. B. takes P. 



5. K. to B.sq. 



6. P. to Q.4. 



7. Kt. to Q.B.3. 



8. Kt. to B.3. 



9. B. toB.4(*). 



10. Kt. to K.sq. 



11. P. to Kt.3. 



12. B. to K.3. 



13. P. toQ.R.3. 



14. P. to Q.Kt. 1 (■). 



15. B. takes B. 



16. P. to K.5 ('I. 



17. B. to B.2. 



18. Kt. to Q.3 



19. K. to K.sq. 



20. Kt. to K.4. 



21. B. takes Kt. 



22. Kt. to K.B.I ('). 



23. Kt. takes Q. 

 2k Kt. to B.2 {>•). 



White resigns (' ) . 



1. P. to K.4. 



2. P. takes P. 



3. P. to Q.4. 



4. Q. to R.5. (ch.) 



5. P. to K.Kt.4. 



6. B. to Kt.2. 



7. Kt. to K.2. 



8. Q. to R.4. 



0. P. to Kt.5. C") 



10. P. to B.6. 



11. B. to Q.2. 



12. Kt. to Q.B.3. 



13. Castles Q.R. 



14. B. to K.3 (J). 



15. P. takes B. 



16. Kt. to B.4. 



17. Q.Kt. takes Q.P 



18. Q. to R.6. (ch.) 



19. B. to R. 3. 



20. Kt. to K.G. 



21. B. takes B. 



22. Q. to Kt.7 (•••) 



23. P. takes Kt. 



24. K.R. to. B.sq. ('). 



NOTES BY MEPHISTO. 



(") The new edition of Jlr. Cook'.s synopsis of the openings gives 

 Q.P. to K.B.4, which, in our opinion, is the better move, as then 

 Black could not venture on capturing the Bishop, as it is part of 

 the plan of attack in this opening to got the Queen's Knightto Q.5. 

 gJC) The hasty advance of these Pawns is sometimes inadvisable, 

 as the White King, although apparently exposed, is nevertheless 



fairly safe. A somewhat similar position of the King runs in the 

 Salvio Gambit. Mr. Steinitz here prefers Kt. to Q.B.3. 



(') Tlii.s move lost the game. Black's intention of Castling on 

 the Queen's side was obviously to obtain an attack on the White 

 centre, which P. to Kt.4 facilitates, as, on account of the pinning 

 action of Black's Bishop on Kt.2, the White Queen's Pawn and 

 Knight are fixed in a disadvantageous manner. 



('') This move forces the position. Tlie Queen's Pawn cannot be 

 defended. 



(') I'layed, perhaps, with the intention of exchanging Rook and 

 piece for Queen. Ho had no good move. 



(') Played with the intention of preventing Q. to Kt.7. If, now. 

 Black plays, B. takes Kt. followed, on Pawn retaking, by Q. to Kt. 7. 

 Then White plays Kt. to B.2. White's position is very bad in any 

 case. 



(') This position is as sound as it is forcible. He threatens Q., 

 takes R. (ch.), and Kt. takes P. (ch.), which compels White to take 

 the Queen. 



(*) As good as any other move. If 24. R. to B.2, then 

 „- K. to K.2 



Kt. to B.6 (ch.) 



R. takes Q. 



26. 



R. takes R. 

 P. Qiteens. 



„- R. takes Q. -lx. ■ i. j 



Z7. . ^ with a piece ahead. 



B. takes R. ^ 



(') P takes R., followed by Kt. to B.6 (ch.), would also have left 

 Black with a piece more. 



(') To find out the precise mode of winning, whatever White may 

 do, might be interesting to our young readers. 



The death is announced of Mr. S. G. Boden, a chess-player of 

 great excellence. The Field gives the following brilliant end game 

 as a specimen of fine play on the part of the deceased : — 



Bl^ce. 



Mr. Bodon. 



— WB V 



It was Black's turn to play on the 

 l)roceeded thus : — 



MiicDonnell. 



lOtli move, and the game 



WHITK. 



21. P. takes Q. 



22. K. to Kt.sq. 



23. Q. to B.2. 



24. B. takes R. 



Resigned. 



BLACK. 



20. Q. takes Kt. 



21. B. to R.6. (ch.) 



22. R. to K.3. 



23. R. takes Q.P. 



24. Kt. takes B. 



The sacrifice of the Q. in conjunction with the ultimate giving up 

 of the R. belongs to the finest specimen of chess tactics in actual 

 play. 



A. .T. JIartix and J. P.— In rmldcni 5, if 1. K. to K.3, (') B. 

 takes P. (ch.), then 2 R. covers, disclosing check, and Black King 

 goes to K.3; there is then no mate. Of course, the first move in 

 our solution should have been K. to K.2., not Q.2. He cannot go 

 to Q.2. How does J. P. make out that if K. goes to K.2, there is 

 no mate in three ? In Problem 11 no mate in two. — En. 



Vicar. — Your treatment of Mr. Maas's end game is correct. 

 What seems White's obvious first move leads to defeat. Problems 

 10 and 11 correctly solved. — En. 



Carolus. — Y'our solution of Problem 11, p. 240, is erroneous. 

 After the two Knights have checked, when Bi.shop checks as you 

 propose, what is to prevent Black from playing R. takes B. ? — Ed. 



