March 31, 1882.] 



♦ KNOWLEDGE ♦ 



485 



NOTB.— The 

 A Y 



I •!• *** 



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I I «;»■<> 



OoO|fo~o 



/^"^.^ 



%o ^ ^ 

 0*^0 o o 



» »l I* *| I O I O O 



9 <? 

 2 9 



THE PLAY, 

 underlined card wins trick, and card below it leads next, 



B Z KEMAKKS AXD INFEKENCES. 



1. — 4, with five tramps, one 

 honour, leads from lu's shortest 

 suit, hoping to ))laj-a ruffing game. 

 His hopes, it will bo seen, are not 

 fulfilled by the event. 



2. — Y having five Clubs, and 

 seeing lowest Club led, which 

 shows that B is not leading from 

 short suit, can pretty safely infer 

 that / has played his only Club. 

 Being strong in trumps himself he 

 returns his opponent's lead (which 

 is from his own long suit), forcing 



3. — Z being short in trumps, 

 would ruff even if the trick were a 

 doubtful one. 



■1. — Z like Y returns his oppo- 

 nent's lead. Having five Diamonds, 

 and noting that neither the tlu-ee 

 nor the four fell to trick one, he 

 can infer, with some degree of 

 probability, that ,4 has led from a 

 short suit, in which (from liis play) 

 Y is also short. Trick 4 shows 

 exactly how the case lies, and Z 

 can place every Diamond. Y also 

 sees how the Diamonds lie. 



5. — B, liaring the winning Dia- 

 mond, takes out a round of trumps 

 before leading it, knowing his 

 partner's play, and that 1" lying 

 over him, A'a plan is not likely to 

 prove very successful. 



6. — Y ruffs, of course, though 

 holding four tramps, and 



7. — Leads his lowest Club to 

 tlraw his partner's trump card. 

 He can count the Clubs, knowing 

 that h must originally have held 

 four, and he knows, therefore, 

 that if he leads the best, A will 

 trump. By playing the lowest, he 

 causes his partner's King to fall 

 separately. The odd trick and the 

 game are won at this point. 



S. — Z leads the best diamond, 

 knowing his partner to lie over A. 

 It matters not how A plays as the 

 cards lie, but, " for the sake of 

 uniformity," (7 having already re- 

 nounced), A should have played his 

 best trump or none. 



10. — 1', finding all trumi)s left 

 with A, throws the lead into his 

 hand, kno«-ing that he must lead 

 a Heart cither after or before last 

 tramp, and that the trick wanting 

 to win the game must in that way 

 be secured, unless A and between 

 them have entire command of 

 Hearts, in which case the game is 

 gone anyhow. 



Pkoblem II. 

 Trick 1. A leads Spade Ace. 



2. A leads Club Ace, trumped by B. 



3. B leads small Spade, tramped bv A. 



4. A leads King of Clubs, trumped'by B. 



5. B leads Spade, trumped by A. 



6. A leads Queen of Clubs, trumped by B. 



7. B leads Spade, trumped by .4. 



In Problem 3, hands A and B Avero inadvertentlv transposed. 

 [The fault was mine, not " Five of Clubs."— Ed.] However, it is 

 80 obvious that A cannot win every trick, as the hands are set, that 

 we suppose no Double Dummv problem solver has been for a moment 

 deceived. Teddinjjton, .1. K. L., R. Morrison, and F. .X. Y. have 

 correctly solved the problem, aU of them, however, first transposing 

 the hands of I' and Z, which does not quite make the problem right" 



though, as it chances, not affecting the solution. The problem is a 

 pretty one, and we now give it correctly, and shall leave it for a 

 fortnight for solution. 



A 

 Hearts — Kn, ti. 

 Clubs— 5, 3, 2. 

 Diamonds — A, Q, Kn, t; 



5. 

 Spades — .\, Q, Kn. 



B. 

 Hearts— \, Q, 10, 9, 4, 3. 

 Clubs— 10, 6. 

 Diamonds— 3. 

 Spades— 10, 9, 8, 7. 



Problem III. — Double-Dummy. 

 The Hands. 



y. 



}feajts~K, 8, 7. 

 Clubs— 9, 8, 7, 4. 

 Diamonds — 2. 

 Spades— C, 5, 4, 3, 2. 



Hearts — 5, 2. 

 Clubs— A, K, Q, Kn. 

 Diamonds — K, 10, 9, 



«, 7, 4. 

 Spades — K. 



The lead being with .4, A and B make every trick. 



E. F. B. Harston. Yes : line 30 from top, first column, p. 462 

 for Ace and Queen read Ace and King. The correction was obvious' 

 Problem 2 is sound. In problem 3, a transposition has to be made. 

 When you say that i)Iayer at Doable Dummy has made every trick, 

 do you necessarily imply that he made them all out of his own 

 hand? In ordinary Whist a player would say, "We have made every 

 trick," when every trick falls between his own hand and partner's, 

 but in Double Dummy he would hardly say that. — Five of Clubs. 



(9m- Cftrsis Column. 



GAMES BY CORRESPONDENCE.— (Con(t»ued /romp. 461.) 

 Black's 23rd move in Game I. was notQ to R4, but Q to R5. With 

 that rectification the following are the positions corrected from last 

 week : — 



GAME I. GAME II. 



Posilion after Black's 23rd move. Position after White's 22nd move. 



23. Q to Ko. 22. Q to KB3. 



chief editob. 

 White. 



Drawn game (perpetual move) 



Black. 



22. R to Q3 



23. R to K5 K to Rsq 



24. R to Kt5 R to Q Ktsq 



25. R takes R(ch)K takes R 



26. R to R2 P takes P 



27. R to K2 Kt to K6 



28. P takes P KttoQt 



29. P to KB5 



Had Chess Editor plaved as indicated bv mistake to Chief Editor 

 viz., 23. QtoR4; 24. B to R3 ; 24. R ti Qsq ; 25. Q to KB3, he 

 might have proceeded as follows :— 25. Q takes Q ; 26. R takes Q ; 

 26. Kt to Q5. With best play White may draw. 



R^oKBsq 



R to Kt3 best 

 B takcs^t 



-^- B to Q4 



r c /.\ ow ^' '""^^s Kt 



^'"- '^ (•) 27- BtoB3 

 R to Ktsq 



" B takes KI> tl'^'eatening B to Kt7 disc. ch. and to win the 

 Bishop. The variations arising from tliis lino of play are highly 

 interesting, but we find that the two Bishops aided by the Rook"get 

 the best of the struggle in every case. White's best course would 



