288 



♦ KNO^ATLEDGE ♦ 



[October 1, 1887. 



Alternation game played at the British Chess Club between 

 Messrs. Harris and Gansberg versus Messrs. Mills and Newnes. 



■White. 

 Mr. Gunsberg. 

 1. P to K4 

 3. Kt to KB3 

 5. Kt to K5 



Salvio Gambit. 



Black. WiirrE. Black. 



Mr. Newnes. Mr. Harris. Mr. Mills. 



P to K4 2. P to KBl P X P 



P CO KKtl 4. B to Bl P to Kt5 



(This move does not lead to an advantageous line of play, as it 

 gives Black the option of taking the attack in his own hands. The 

 alternative to Kt to K5 is to play the Muzio Gambit by 5 Castling. 

 The latter is preferable. A player who does not wish to undertake 

 the difiicult attack of the Muzio, must therefore either play 

 4. P to KR4, leading to the AUgaier or Kieseritzky Gambits, or 

 not play the King's Gambit at all, but resort to the BLshop's 

 Gambit by 3. B to B4, a verv sound continuation.) 

 5. Q to R.=J (oh) 6. K to B sq Kt to KR3. 



(6. P to B6 leads to a very lively and attacking continuation known 

 as the Cochrane Gambit.) 

 7. P to Q4 P to Q3. 



(This move is not good at this point, because, as will be seen, the 

 Kt is better posted on Q3 for defensive purposes. 7. P to 



B6 is Black's best.) 



8. Kt to Q3 P to B6. 



(Here 8. P to Kt6 ; 9. QB x P : Kt to Kt5, &c., may be 



played.) 

 it. P to KKt3 Q to E6 (ch). 



(This is not good ; it leads to very serious loss of time, for, with 

 the White Kt on Q3 (note, to Black's 7th move), the Black Queen 

 is lost if she plays to Kt7, nor can she stay at K6 on account of 

 Kt to B4. Black's best move is to retire the Q to K2, instead of 

 checking.) 



10. K to B2. 



( 10. K to K sq. is most advisable.) 



10. Q to Kt7 (ch) 



U. K to K3 B to K2. 



( Black will now be compelled to give up the Queen, for two pieces 

 — Q to K7 (ch) — gives them a better chance of equalising the game.) 



12. Kt to B4 B to Kt4. 

 13. BtoBsq BxKt(ch) 14. KxB. 



(P X B was the right move.) 



14. QxR. 



(If Q to B7, then White plays B to K3.) 



NEWKES. 



MILLS. 





GUNSBEEG. 



WurrH. 



HARRIS. 



16. QxQ 



PxB. 



1.5. B to Kt.5 (ch) P to QB3 

 17. Kt to B3 Castles. 



(By risking the P for a speed}' development Black has everything, 

 to gain, and nothing to lose.) 



18. Kt X P P to B4, 



(continuing in the dashing style of his partner's previous move.) 

 19. P to Ko. 



(Unnecessary caution. White might have safely played 19 Kt to B7 

 if then PxP(ch). 20. K to K3, Kt to B4(ch). 21. K to B2, 

 Kt X QP. 22. Q to Q sq. winning.) 



19. PxP(ch) 20. PxP KttoBS 



21. B to Q2 B to Q2 22. R to K sq. Kt to K2 1 

 (Black's attack is speedily growing very embarrassing to White. 

 If the latter now replies with Kt to B3 he shuts off his own B and 



Black would probably continue QR to K sq. Perhaps 23 Kt to Q6 

 was White's best.) 



23. P to B4 B x Kt 24. P X B QR to Q sq ! 



(If White attempts to withdraw his K by K to K3 he will 

 lose a piece, as Black would reply with P to B5 (ch) 1) 



2.5. B to B3 Kt to B2 ! 



NEWNES. 



Black 



MILLS. 



GtTNSBERG. 



HARRIS. 



(A fine idea 1 it would be too dangerous for White t j stay with his 

 K on B4 much longer. White cannot play R to Q sq. on account of 

 Kt to Q4 (ch) ! Or if 26. P to K6, Kt to Q4 (ch). 27. K x P to B7. 

 (I do not see any other good move.) 28. P x Kt (ch), R x P (ch). 

 29. KxP, Kt to K6 (ch). 30. R x Kt, P to BS (Q). 31. QxQ, 

 R X Q, and the game is equal. This is, I believe, the best result 

 that White can attain. White can, of course, vary the proceedings 

 at every move of this interesting position, but it may safely be 

 assumed that the discovered checks in connection with the timely 

 advance of the P to B7 would mostly win. Again, if 26. Q to B sq, 

 P to B7. 27. R to B2 (best), Kt to Q4 (ch). 28. K x P, Kt x B. 

 29. Px Kt (best), Kt x Pfch). 30. K to K4 (best), Kt to B5, and 

 Blackwillwin. White can play 31. R x P, Kt to Q7 (ch). 32. R x Kt, 

 QR to Ksq (ch), wins the Queen. A careful analytical examina- 

 tion of the position in this diagram will afford amusement as well 

 as instruction ) 26. K to K3 Kt to Q4 (ch) 



27. K to Q3 (best). 



(If 27. K to Q2, Kt to Kt5 (ch), winning the exchange ; or it 

 27. K to B2, Kt X B. 28. P x Kt. 29. R to Q7 (ch), K to Esq, 

 Kt to Kt4, with a won game.) 



27. Kt to Kt4 ! 



29. R to KBsq 



(29. Q to Bsq seems better, but then Black could play R to Bsq 

 with a strong game.) 



29. Kt to K6 (ch) 30. K to Ktsq P to B7 



31. P to K6 R to Bsq 32. P to KR3 



I quote this game from memory some considerable time after it 

 had been played. I cannot recollect the continuation from this 

 point. Black won by Queening his Pawn at a later stage. But they 

 might have won at once by Kt to Q7 (ch). 33. K to Rsq (if 

 BxKt then RxR (ch) wins), P to B8 (Q) ; and if 31. R x Q, 

 Kt to B7 mate. 



Contents of No. 23. 



28. K to B2 



Kt to K5 



PAGE 



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A " Perfect Innings " at Cricket : 



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