404 



♦ KIvJOWLEDGE ♦ 



[Mat 8, 1885. 



(J^ur Cf)ee!2( Column. 



By Mephisto. 



A^ 



Kt to B3 is a better move. 



5. P to Q,Kt4 B to Kt3 



C. Q to Kt3 Q to B3 



7. P to Q3 P to KR3 



8. P to Q,R4 P to QR4 



On the whole, White does not gain mnch by advancing the Pawns 

 on the Queen's side earlv in the game. 



9. P to Kt5 QKt to K2 



10. B to K3 Kt to Kt3 



Black allows the B to be taken, although it disconnects his Pawns. 

 As a matter of judgment, it may be argued out thiswise: Although 

 the KtP and QP will be weakened after White plays B x B, yet 

 there is no B to attack them. Pro contra, if Black plays B x B, 

 White's centre will be strengthened. White's K's side is also 

 weakened by the exchange. It allows the Kt to play to KB5, 

 always a good position. 



11. Bx B 



12. Castles 



13. K to K Sr]. 



El.vck. 



PxB 

 Kt to B5 

 B toRO 



Certainly a bold move, which at the present moment hardly looks 

 like paying. Now the weakness of White's move of Q to Kt3 is 

 apparent, by the Q bi-ing out of play and the K's side weakened. 



14. PxB Kt X RP 



15. QKt CO Q2 Kt to K3 



16. B to Q5 



These, and the following moves on White's part constitute mere 

 loss of time, he might have attempted to displace the Kt on R6 by 

 playing Kt to Kt ^q. 



Castles 



17. B X P QR to Q sq. 



18. K to Q.T Kt to Kt3 



19. QR to K sq. Kt (Kt3) to Bo 



20. R to K3 Q to Kt3 



Black has certainly m:tde the most of his attack, and conducted 

 the game with good judgment. White could only save the game 

 temporarily by plavina Kt to Kto, followed by R to Kt3. 



21. kt to R4 



Black. 



m m ^^ ■! 



USEFUL END GAMES. 



The following ending occtirred in a well-contested game played 

 at Wakefield between Messrs. T. G. Stokoe (White) and H. Jack- 

 son (Black) : — 



White played. 



35, 

 36. 



38. 

 39. 



P to B4 



KxP 



K to Kt5 



K to R6 



B to KG (ch) 



Kt to B6 

 K toK2 

 K toB2 

 K to Kt sq. 



Waste of time. 



40. B to B5 

 11. B xP 



42. P to Kt4 



43. P to Kt5 



K to R sq. 

 KtxP 

 Kt to B8 

 Kt to R7 

 Kt to Kto 



Whitb. 

 Black mates in two moves. 



Kt to BO is stronger, also P to 

 R4 ; but in any case White could 

 draw. 



44. B to K4 P'to Kt3 



wEiiB. 45. K to Kt6 KttoR7 



46. K to BG Kt to B6 



47. B to BG Kt to R5 



48. K to K7 Kt to E4 



49. K x P P to R3 



50. P X P Kt X P 



51. K to Q7 



Tlie position is rather singular. Black must try and exchange 

 the Kt for the P, in order to draw. If White plays 51. B to Kto, 

 Kt to B5. 52. K to BG, Kt to Q6, 53. K x P, K to Kt2. 54. K to 

 B7, K to R3. 55. K to Qfi, K to R4. 56. B to Q8 (ch), KxP. 

 57. B to KtG, with more chance of winning than as actually plaved. 



Kt to B4 (ch) 



52. K to B7 Kt to QG 



53. K X P Kt to K4 



54. P to B5 Kt to Q6 

 and by getting the P, Black draws. 



PROBLEJI No. 156. 



Motto " Trau-merei." 

 Chess ilonthbj Problem Competition. 

 Black. 



Whiti. 



White to play and mate in three moves. 



ANSWERS TO CORRESPONDENTS. 

 i,*. Please address Chess Editor. 



Correct solutions received from II. A. N., W., W. Furnival, W. T. 

 Hooton. 



Contents of No. 183. 



PAGE 



The PhilosophT of Clothing. Til. 



By W. Matti'eu Williams 361 



A Daring Lottery Swindle. By R. A. I 



Proctor 362 j 



Critical Methods of Detecting Errors 

 Plane Surfaces. (/7/«a.) 



rAos 



Other Worlds than Onrs 369 



Amateur Photographic Exhibition. 370 

 The International Inventions Exhi- 

 bition. {With Plan.) 371 



Modem Domestic Economy 37.5 



Editorial Gossip '. 376 



Thought and Language. VIII 365 1 Reviews 376 



Evolution of the Sense of Beauty. I Correspondence 378 



ByC. C.W.Naden 366) Our Inventors' Column 381 



Migration of Blowing Vipers. (Ziim.) 368! Oar Chess Colnmn 382 



