May 1, 1891.] 



KNOWLEDGE. 



99 



at^tns Column. 



By C. D. LococK, li.A.Oxon. 



To CoRKESPONDENTS. — Solutioiis of Probleius should be 

 sent in not later than the 12th of each month, for acknow- 

 ledgment in the following number. 



Correct solution of Problem No. 1 received from A. F. 

 Parbury. 



0. T. Blamhanl.—Mier 1. B to KB2, E to K5, White 

 cannot mate. See below for correct solution. The 

 problem you send is rather too simple, the move to block 

 the position being obvious. You might, perhaps, puzzle 

 your friends with the following : — White : K at K2, 

 Q at Q2. Black: K at K5, Pawns at K4 and KB-1. 

 Mate in 2. 



Solutions of Problems. 



No. 1 (Two-mover, by T. Taverner). — 1. E to Esq, and 

 mates next move. 



No. 2 (Fifteen-move Sui-Stalemate, by C. D. Locock). — 

 1. B to B3 ch, 2. Q to B5 ch, 8. E x B ch, 4. Q to KC ch, 

 5. PxE (Queening) ch, 0. E to QO ch, 7. Q to QE8ch, 

 8. Kt to B7 ch, 9. P to Kt4 ch, 10. Q to Kt8 ch, 11. Kt to 

 E8ch, 12. QxBch, 13. Kt to Kt6 ch, 14, Kt to E4 ch, 

 15. Q to Kt5ch, KxQ, Stalemate. Blacks moves are all 

 forced. 



PEOBLEM. 

 By .J. Mortimer. 







White. 



White to play, and mate in three moves. 



CABLE MATCH. 



(StEINITZ v. TSCHIGORIN.) 



We give here the first stage of the "Two Knights 

 Game," with notes. 



Two Knights Defence. 



White. Black. 



Steinitz. Tschigoiin. 



l.PtoKi l.PtoK4 



2. Kt to KB3 2. Kt to QB3 



3. B to ]!1 3. Kt to KB3 



4. Kt to Kt5 4. P to Q4 



5. PxP 5. KttoQIU 



6. B to Kt5 ch 6. P to B3 



7. P X P 7. P X P 



8. B to K2 8. P to KR3 



9. Kt to lis (a) 9. BtoyB4(i) 



White. 

 Steinitx. 



10. P to Q3 



11. Kt to B3 (</) 



12. Kt to E4 (f) 



13. Kt to Ktsq (/•) 



14. P toQB3(v) 



15. P to Q4 



16. P to QB4 



17. Kt to QB3 



18. P to QKt3 



19. B to Kt2 



20. Q to B2 (/) ■ 



21. K to Bsq (m) 



22. PxP 



23. B X P («) 



24. Kt to K4 {i)) 



25. Q to K2 ((/) 



26. Q toK6ch 



27. BxQ 



Black. 



Tschigorin. 



10. Castles (c ) 



11. Kt to Q4 



12. B to Q3 



18. P to KB4 



14. B to Q2 {h) 



15. P to K5 (/) 



16. Kt to K2(j ) 



17. B to K3 

 18 B to QKtS 



19. P to B5 (A) 



20. Q X P 



21. P to B6 



22. P X P 



23. B to KB4 (o) 



24. B X Kt 



25. BxB 



26. K to E2 (»•) 



27. B X E 



(rt) Up to, and including this move, the line of play 

 was agreed on by the two players. 



(i) Captain Mackenzie was inclined to prefer 

 9. ... B to Q3. White, however, seems to have a good 

 reply in 10. P to Q4. After 9. . . . B x Kt ? ; 10. P x B, 

 Q to Q4 ; 11. B to B3, P to K5 ; 12. Kt to B3, Q to K4 ; 

 White wins by 13. Q to K2, which seems better than 

 18. B to Kt2, the move given by Mr. Steinitz in his Modmi 

 Chess Instructor. 



(c) 10. . . . Kt to Q4 would be good, but for the reply 



11. BtoKt4. He dare not play 11. Kt to B3, B x Kt ; 



12. PxB, KtxKt ; 13. PxKt, Q to E5, recovering the 

 Pawn. In the above variation, if White play 12. Ktx Kt, 

 Black wins at once by 12. . . . BxP, or, in a more 

 roundabout way, by 12. . . . Q x Kt ; 13. B to B3, Q to Q5 ; 

 14. B to K3, Q to kt5ch ; 15. P to B3 (if 15. B to Q2, 

 Q to KE5 wins), 15. . . . Q x KtP, winning another 

 Pa^vn. Immediately fatal would be 11. Kt to Q2'??, 

 B X Kt ; 12. P X B, losing the Queen. 



(d) 11. P to QB3 also presents claims to consideration. 

 Not so, however, 11. B to K3, for Black would exchange 

 both pieces and proceed with Kt to Q4, threatening 

 Q to E5 ch, or Q to Kt3, according to circumstances. 



(f) 12. Ktx Kt, besides presenting Black with a centre, 

 would allow his QKt to escape at QB3, bringing the game 

 to a kind of Evans Gambit position. 



( /■) In view of the adverse KBP coming on, he no 

 longer rehshes the idea of B x Kt, a capture which would 

 have been obviously imprudent on the previous mo\-e, on 

 account of 13. Kt x B, B x P ? ; 14. R to Ktsq, Ac. 



((/) A characteristic move (vide note (i)). After 14. P to Q4, 

 Pxi?; 15. QxP, Black, according to Mr. Steiuitz, has a 

 good game. He might continue 15. . . . Q to K2, pre- 

 venting Kt to B5, and threatening 16. . . . Kt to Kt 5, 

 and other terrors. 



(/() A very ugly-looking move. B to K3 has, at any 

 rate, a more attractive appearance (ridf move 17). 



(i) Hear now the Master : " If Black had played PxP, 

 I should have retaken with the Pawn, creating two ' holes ' 

 in Black's game at K4 and QB4. " So isolated Pawns are 

 not so bad always after all ! In this case the compensa- 

 tion partly lies in the open QB tile. 



(J) Mr. Steinitz w'ould probably answer B to Kt5 ch ? 

 by K to Bsq, or Kt to B5 by 13 to Bsq. 



(k) A little premature, perhaps. He might play instead 

 19. 1! to Ktsq, preventing P to Q113. If then 20. P to KB4, 

 Black might venture . . . P to KKti, followed by Kt to 



