July 1, 1891.] 



KNOWLEDGE 



139 



best chance is that A may be able to take a trick in chibs. 

 Suppose, now, that A holds the king of clubs, and that Y 

 has the ace. If B follows the rule and leads a small club 

 from his four cards in that suit, the king will fall to the 

 adverse ace, and A's prospect of bringing in his diamonds 

 will be at au end. But, if I> leads his queen of clubs, as 

 though he had only three of the suit, the queen will draw 

 the ace, and A's king will enable him to win the game. 

 Of course A may not have any strong club, but in that 

 event B cannot expect to make four more tricks, and he is, 

 at the most, sacrificing one trick in making a bid for the 

 game. 



Trick 8. — Y has the winning trump ; but he could not 

 tell from trick 4 whether B or A had the ace of spades. 

 He therefore reserves his trump to ruff A's diamonds, in 

 case the ace of spades should be with A. B finesses the 

 knave of spades as a matter of course (see trick 4), and A, 

 equally of course, discards a diamond, so as to keep his 

 knave of clubs guarded. 



TrU-k 9. — B pursues the same tactics as at trick 7, and 

 it will be observed that he has now so far succeeded in his 

 object that A's luiave of clubs is cleared. 



Triik 10. — Y sums up the situation as follows : — Of five 

 spades unplayed, he himself holds three ; and, as B must 

 have the ace, Z can only have one (the eight). If B has 

 both ace and eight (which in strictness should not be, for 

 in that case he ought to have finessed the eight at trick 8, 

 seeing that Z could play nothing better than the seven at 

 trick 4), Y can be sure of saving the game by making a 

 spade. But, supposing that Z has the eight of spades and 

 also the eight of diamonds (see note to tricks 1 and 2), he 

 cannot have any more of either suit, so that he must have 

 at least two clubs. B, having followed the queen of clubs 

 with the nine, is not to be credited with either knave or 

 ten ; and, as A must have at least three diamonds, he can 

 only have one club, so that one of Z's clubs must be either 

 knave or ten. He should not hold both knave and ten, as, 

 in such case, he ought to have covered B's nine ; therefore 

 either knave or ten may be placed in A's hand. In the 

 former case it will be fatal for Y to draw the losing trump 

 from B, for A will win all the remaining tricks ; but, if Y 

 retains his trump to ruff the knave, B, after winning trick 

 12 with the smaller trump, will have to lead a club, and 

 the last trick will fall to Z. If the Icnave of clubs should 

 turn out to be with Z, Y Z would perhaps make another 

 trick by Y's drawing the trump, but this possibility is 

 not worth consideration against the certainty tliat, in 

 the other event, the game would be lost. 



d^css (iEoItttttn. 



By C. D. LococK, B.A.Oxon. 



To CJoRKESPONDENTs. — All Communications for this 

 column should be addressed " Cintra, JlmrkJiurst," and 

 posted lii't'oiv the 10th of each month. For the words 

 " Chess Problem Tournament" in our last issue, "Problem 

 Sdhtlidii Tournament," should be read. It is not iicirsstir;/, 

 therefore, for competitors to compose or send problems. 

 They arc merely invited to send original problems (not 

 more than one by each competitor can be inserted). 



TJir Sdliitidu Toiiriic!/ begins with the problem below. 

 The conditions of the competition were fully set forth in 

 the .Tunc number. 



Solution of Problem in Juno number : 1. K. to lU, and 

 mates next move. Correct solution from C. T. Blanshard. 



PROBLEM. 



By W. E. BOLLAND. 

 Black. 



^M 



'■■'Mm. 



m W^W^' .^ 



^••^•2"p 



r^m^ 



White. 

 ■White to play, and mate in two moves. 



The Championship Tournament of the City of London 

 Chess Club has again been won by Mr. Pi. Loman, the 

 well-known musician, who defeated Mr. Jloriau in the 

 final tie, after a close contest. 



The following game was played on May 13th, in the 

 match between the British and City of London Chess 



. King's Gambit Declined. 



White. Black. 



G-. T. Heppell (City). H. W. Trenchard (B.C.C.). 



1. P to K4 1. P to K4 



2. P to KB4 2. P to Q4 



3. KttoKBS {,1) ■ 3. PxKP 



4. KtxP 4. Ktto QB3 {h) 



5. B to Kt.5 5. B to Q2 



6. Q to Ro (<) G. P to KKt8 



7. KtxKt 7. PxQ(«/) 



8. Kt X Q 8. R X Kt {e) 



9. Kt to B3 9. Kt to B3 



10. P to QKt3 10. B to QKto (/) 



11. BxBch (-/) 11. RxB 



12. B to Kt2 12. Castles (/<) 



13. Castles (Q side) (/) 13. KR to Qsq (,/) 



14. P to KRH (A) 14. B x Kt 



15. BxB 1.5. Kt toQ4 



16. KR to Ksq (/) 16. KtxB 



17. PxKt 17. RxReh 



18. RxR 18. RxRch 



19. K x R (see Diagram) 19. P to R5 (»/) 



20. K to K2 20. P to KIM 



21. P to Bl (h) 21. K to B2 



22. P to R3 (?) 22. K to K8 



23. K to K3 23. K to Q3 



24. K to Q4 24. K to B3 



25. P to B3 25. K to Kt3 (o) 



26. K to K3 ? (y.) 2G. K to B4 



27. K to K2 27. P to QR4 



28. P to R4 28. P to B3 



29. K to K3 29. P to Kt3 



30. K to K2 30. P to Kt4 



31. RPxP 31. PxP 

 82. PxP 32. KxP 



33. K to K3 83. P to R5 



34. PxP ch 34. KxP 



35. K to Q4 85. K to Kt4 

 8C. K to K3 36. K to B5 



37. K to Q2 37. K to KtG 



38. Resigns (y) 



