Aug. i, 1882. 



KNOWLEDGE ♦ 



173 



(But Chfss Column. 



Br Mephisto. 



PROBLEM Ko. 49. 

 By Leoxaed P. Re 



White to play and mate in two moves. 



\\ 



GAMES BY CORRESPONDENCE. 

 7"E hope our correspondents will not think we hare either for- 

 gotten or neglected them. We are as eager as ever to 

 please thera. but exigencies of space prevented ns from doing all 

 we wished to do. We clear np some of our arrears in publishing 

 this week some happy specimens of games played by Correspondence 

 through the medium of our jotirnal : — 



BETWEEN MR. E. P. WESTLAKE, OP (WOOLSTON) 



SOHTHAMPTON, AND MR. E. A. DILLON, OF LONDON. 



King's Gambit. 



White. 

 E. P. W. 



BLiCK. 



10. B takes Kt B fcikes B 



11. B takes P (ch) K to Qsq 



12. P to K5 R to Bsq 



13. Kt to R3 Kt to B3 



14. Q toQ3 (d) BtoK6(ch)(^) 



15. K to Rsq Q to Kt4 



16. R to B6 (/) Kt to K2 (g) 

 KR3 (c)ll7. R takes P(ch)! Resigns {h) 



NOTES, 

 ^o) 5. P to KR3 deserves a slight preference. 

 (h) 6. P to Q4 is better. 

 U) We prefer 8. B to K3. 



(d) Well played ; White now has a strong game. 



(e) Useless. B to Q2 might have proved better. 



(/) PLiying in fine style, he threatens R takes P (ch), &c. 



{g) -Even now B to Q2 wonld havo saved Black from imjiending 

 ruin. 



(h) The position is interesting. The following would be the ter- 

 mination if continued :— 17. P takes R j 18. Q takes P (ch), B to 

 Q2 ; 19. B to K6, and mate is inevitable. Or, it Black does not 

 take the Rook, but plays 17. B to Q2, then 18. R takes B (cli), K 

 to Bsq; 19. H to Q8 (ch), R takes R ; 20. B to KG (ch), K to Ktsq, 

 and mate in two. 



PRE.NCn DtHiN-CE. 



1. P to K4 



2. P to Q4 



3. Kt to QB3 



4. P tales P 



5. Kt to n3 



6. B to Q3 



7. Ctt.'.tl.H 



6. B to KKtS 



O.K. 

 r to K3 

 r toQt 

 Kt to KIi3 

 V takes P 

 H to g3 (a) 

 CV.stl.fl 

 Kt to B3 

 B to K2 (6) 



O. W. 

 9. R to Ksq 

 10. B to KBl 

 U. Q tog2 

 12. B takes KRP 



BlACK. 



O. F. 

 PtoKR3 



Ptogit3(r) 

 B to K3 (d) 

 P tako... n 



13. Q takes P {f) Q to y2 (/) 



14. Kt to K5 Kt takes Kt(<;) 



15. B takes Kt Resigns (h) 



NOTES, 

 (a) 5. B to K2 is better for the second player. 

 (6) As good aa B to K3. 



(c) Useless. In a match game, Gnnsberg here played against 

 Blaokburne 15 to KKt5. 



(d) Not foreseeing White's lurking enterprise. 



(e) With a good game. 



(/) If 13. Kt to QKt5 with the object of dislodging the B, White 

 wins by 14. R to K5. 



(g) If Q retires, then 15. R to K3. 



(h) Having no resource left against Wlute's good play. 



NOTES. 

 (a) Permissible, if soon followed np by P to K4 and QB4. 

 (I) This at once puts White at a disadvantage. 



(c) Black ought to have taken the Pawn— i.f., 3. P takes P ; 

 4. Q to R4 (ch), Kt to QB3 ; 5. Q takes KP, Kt to KB3, with a 

 good development. 



(d) We prefer 12. B to R3. 



(e) Black has steadily developed his game on the Queen side, 

 but now he would havo done better to play P takes P. White cannot 

 capture the KP on pain of losing a piece, for if Kt takes P, then 

 Q takes Kt. 



(/) White wins the exchange, but Black probably foresaw this. 



Ig) He now occupies a commanding position. The White 

 Knight cannot take the Pawn, as Black would win the piece by 

 R to Qsq. 



(h) This is weak. P to B3 or B4 would havo been better, to 

 which Black might have replied with Kt to B5. 



(i) This Knight cannot be defended by Q to Kt sq, as P to Q6 ; 

 but ho would have saved the piece by Kt to QG, but then Black 

 would have played 12. Q to K3(ch), K to Kt2; 25. Kt takes 

 RP (ch), followed by Q takes Kt, with a gooil game. 



(j) Into the lion's mouth. 



(i) By R to Kt sq (ch), K to B4; Q to BG (ch), Q to B4 ; Q to 

 Ql (ch), and mate next move. 



ANSWERS TO CORRESPONDENTS. 

 •,• Please address Chesa-Edilor. 



From Sqnire.— Wo shall not use the small diagrams for original 

 problems any more ; only for copies. Glad you are pleased. 



Alfred B. Palmer.— Pniblem received with thanks. Can you 

 send a game you havo won ? 



Belmont.— (If course you know that a forced mate is reqniroil. 

 which you get by 1. R to Q7 (ch). 



A. A. Dent.— Solutions incorrect. 



A. A. B.— Such n thing happened to ua before with one of jonr 

 games, for which wo had actually paid a fee ; bnt we by no means 

 grumble at the praiseworthy enterprise of our contcmi»rary. 



Leonard P. Roes.— Thanks for problem. noiHwo<m to have an 

 opportnnity of pronouncing an opinion upon 10. Castles. 



Correct solutions of Problem No. Ii'> received from Alfred B. 

 Palmer. Kit, Borrow. 



Problem No. 47.— Belmont, ncrb<-rt Jacobs, Borrow, Alfred B. 

 Palmer, Kit. 



Problem No. 48.— Leonard P. Roes, Ilelniont, Alfre<i B. Palmer, 

 Squire, John I'ercv l.xaac. Borrow, C. W. Croskey, B. Pierce, 

 A. U. Cooko, John Watson, M. Uoyfus, J. J. Kayo, E. J. J. 



