222 



• KNOWLEDGE • 



[Acq. 25, 



^ur Cbrds Column. 



Bv MEniisTO. 



MENTAL I'HOTOGRAPnY FOB AMATEURS. 

 A ('lAMi; BT R. G. AND II. C. Brothebs. 

 "IT/'E think the nbove designation the most npproprinte one to 

 VV opp'y t" blindfold play. A ganio is not carried on without 

 sif;ht of the board by means of memory p<ire and simple — that is, 

 the rwoUectiiin of ajl moves made— but by means of devoting the 

 juind to the n-oollection of the position as a whole. In blindfold 

 phiy. the player is constantly engaged in taking a photograph of 

 the' |M>$itiun. but without the help of the optic nerve, which usually 

 transmit* a reflection of the board to the brain. It is, therefore, a 

 mental reflection, or photograph, which enables a player to play his 

 moves, and make his combinations, without sight of the board — i.e., 

 blindfolded. 



Amateurs who wish to practice blindfold play, must bear tlio 

 above facts in mind in their practice. A great holj) in that direc- 

 tion may be obtained by patting up on a board easy positions, and 

 after looking at them steadily for a time, try to recollect the position 

 without sight of the board. 



Messrs. H. C. and R. G. Brothers have sent ns a game played 



together blindfolded, which extended to fifty-seven moves. It was 



•veil contested throughout. We give the end position : — 



Position AnxE Black's iSau Move. 



R. G. BBOTnEBS. 



Buck. 



Whitb. 

 II. C. Beotiiebs. 

 The game wag continued with : — 

 -W. R to Kt8 R to R7(cb) 



45. K to Kt sq R takes P 

 4C. R to QR8 P to B5 



47. R takes P P to EG 

 4S. R to R6(ch) K to Q2 



49. R to R7(ch) K to Ksq 



50. H to EC K to B2 



PosmoS AFTER Wiin-E' 

 CniCF Editob 



Editoi.— Buck. 



In reference to the above position, and our uote (7) of the game, 

 published last week, a correspondent writes that White need not 

 have taken the B on his 22nd move, i.e., 20. B takos B(ch), 21. 

 P takes B ^ , , 22. ^J^«s «? (see note d of Chief Editor's 



Kt to K-l ^ ■' 



notes). If, then, P takes B, 23. Q takes P, and it looks as though 



23. Q^"Kt5 



Kt to KB4 Kt takes B 



21. Q takes Kt . 



The proposed move would not liavo liccn good. The following 

 would have resulted : — 



P takes B „„ B takes BP „, QtoKt5(ora) 



White gets back the piece. 



If 



-21. 



22. 



B tks B(ch) "*■ Kt to R4 Kt to KU4 B to B5 



and White will lose his Queen, whether ho takes either Knight or 

 plays Q to Ktl. 



(a) If 23. B to Kt5, Black wins by 23. P to 1!3. 



A correspondent sends us the score of a game ])layed, and asks 

 for our opinion on the following point. In dofeniling a salvio, his 

 opponent plaved K to K2. Which is the best way of meeting the 

 novelty ? 



The position is brought about as follows • — 



PtoK4 „ PtoKHt o KttoKBS 



1. 



4. 



3. "J:r^_^ 



KKtl 



"-'"'" 5. t::l_^" '^" C. --^-^^ 



P to Kt5 Q to l{5(ch) 



This move, which is after the fashion of the move introduced by 

 Steinitz in the Vienna game, is obviously bad. The King is safer 

 placed on KBsq, than on K2, because there ho is exposed to direct 

 attack, from which he will have to retire either on to Bsq (where 

 he ought to have moved at once), or to Q2, with a very inferior 

 game. A likely continuation would bo — 



^, ^ PtoKR3(bcst) g P t akes P g K to Q3 



'■ Kt to KR3 ■ P to B6(ch) ' P takes P(c"h) 



with an unenviable position. 



SOLUTIONS. 

 End position. No. 46, p. 139.— The mate is effected in si.'i moves, 

 instead of five, as stated by mistake. j 



Problem No. 48, by H. A. N., p. 155. 



1. K to B4 



2. K to Q4 



3. K takos P (mate). 



No. 49, by L 



1. Q to KRsq 



2. mates accordingly. 



Rccs, p. 173. 

 1. anything 



GAMES BY CORRESPONDENCE. 

 M. J. Hooton V. Edward Wilson. 

 J. B. Walker v. Henry Freeman. 

 Jael V. J. ('arraway. 



The first-named player has the move. 



ANSWERS TO CORRESPONDENTS. 



Please address Chess-Editor 



Willi 



mined. 



A. II. G.— Such a book has u:.{yl ]... 



John Simpson. — Problcrji r. c ^ I .. <l i\ ii I 

 "H. F. L. Meyer's Guide" r|, J, ,,n |„ .iLI. uih. 



Jael. — G.ame received. Will In- . MimirnH. 



Y. T. K., Z. Y. H., Tcssir.— Problem No. 49: If 1. Q takes liP, 

 1. P to QB4, and there is no mate on the move. 



A. A. «.— Thanks for letter. Will bo pleased to receive a good 



Correct Solutions received of Problems No. 47. - E. W. Croskey. 



Xo. 4«.— Jael, J. B. »., ]. P. Molcqne, A. J. II,, Ilonry Freemun, 

 A. A. Dent, G. W., K. M. Kimpton, John Simpson, II. V. T. 



>;„. 4!).— C. W. Croskey, Henry Freeman, A. A. Dent, Jolin 

 Simi.son, II. V. T., K. B. Kimpton, A. J. U., Jael, Uorbert Jacobs, 

 Charles Hartley, J. Carraway, Belmont, Moleque. 



No. 50.— G. W., H. V. T., John Simpson, J. K. Milne, E. J. J., 

 Borrow, Geo. IT. Bonner, C. W. Croskey, A. J. II., J. B, B., Bolmont, 

 J. P. Clayton, A. W. Ccxjke, J. J. Dorriiigton. Belmont asks is life 

 long enough for four movers !' 



