288 



KNOWLEDGE. 



[December 1, 1900. 



5. Solutions must bear postmark not later than the 

 loth of the month of publication. 



The British Chess Company (Stroud, Gloucester) have 

 brought out a miniature chess-board, on the In aiatii quo 

 principle. It consists of a neat, strong cardliaard box 

 (6ix4xi inch). Fixed to the bottom of the box is a 

 chess board drilled with holes, extra holes being provided 

 for the captured men. The men are ebony and box wood, 

 with pegs to fit into the holes. The price for one set is 

 2s. 6d., for three sets 6s. Jtd , and for six V2». Altogether 

 it is a very neat and useful contrivance. 



The followiug characteristic game was played by Mr. 

 Steinitz in the Vienna Tournament of 1882. In that 

 tournament he divided the first and second prizes with 

 Herr Winawer. The notes are from Knowledge of that 

 vear. 



French Defence. 



White. 

 W. St*'initz. 



1. 



2. 

 3. 

 4. 

 5. 

 6. 



P to K4 



P to K5 (h) 

 P X P en iMSS. 

 PtoQ4 

 B to Q.3 

 Kt to KB3 



7. KttoBS 



8. BQ to B4 



9. Kt to K4 (c) 

 10. Castles 



R to K 



Kt to B5 



Kt to K5 



PQ to B3 



R X B 



K to Ksq. (A) 



17. Q to B3 («/) 



18. B to Kt3 ■ 



19. Kt to Q8 

 Kt to K.5 

 Bto H2 

 Q to Kt3 

 Q to R4 

 Q to Kt3 



25. Q to R3 



26. Q to R.5 



27. BtoQ2 (/) 



28. Q to R3 



29. P to QB4 



30. QR to Qsq (/) 



31. B to B4 (n) 

 y2. Q to R3 (p) 



33. Q X P 



34. Q X KtP 

 B to Kt3 

 Q to Kt3 

 P to B3 

 P to B5 («/) 

 Kt to B4 



11. 



12. 

 13. 

 14. 



16. 



20. 

 21. 

 22. 

 23! 

 24. 



3.5. 

 36. 

 37. 

 38. 

 39. 



Black. 

 B. Fleis.iig. 



1. P to K3 



2. P to Q4 



3. B X P (h) 



4. Kt to K2 



5. Kt to Kt3 {<■) 



6. Kt to B3 



7. Kt to Kt.5 (f7) 



8. P to QB3 



9. B to B2 



10. Castles 



11. Kt to Q4 



12. Kt1oR,5 



13. Kt toB4 (/•) 



14. B X Kt 



15. Kt to B3 



16. P to KR3 



17. KttoQ4 



18. P toQKt3 (A) 



19. B to K3 



20. R to Bs(i 



21. Kt (Bl) to K2 



22. K to Rsq 



23. K to Ktsq (0 



24. K to Ksq 



25. Kt to Ktsq 



26. R to B2 



27. QKttoB3 



28. Kt to Q4 a-) 



29. QKt to B3 



30. Q to Ksq («i) 



31. R to Bsq (0) 



32. B to Kt2 



33. B to Rsq 



34. P to Kt4 



35. Kt to Q2 

 86. P to KB4 



37. K to Kt2 



38. QKt to li3 

 Resigns (r) 



Notes. 



(«) Not usually played. The object is to confine the 

 Queen's Bishop, and hamijcr Black's game. 



(fe) Perhaps to be preferred to P x P, as the two Pawns 

 on tiie Queen's side would, at a later stage of the game, be 

 subjected to attack. 



(<■) With a view of eventually jilaying P to K4. 



((Z) Black was afraid of Castling, on account of the 

 commanding position of White's Bishop ; for after Castles, 

 White might at once proceed with P to KRl, Kt to Kt5, 

 P to R5 ; that is to say, proceed upon the liasis of 

 attacking tlie Pawn at R2, of which we indicated the 

 general lines ; therefore Black wished to exchange that 

 Bishop, 



{e) This again places another piece in a favourable 

 position ; should Black play P to KB4, then his King's 

 Pawn becomes weak, because unsupported by another 

 Pawn, and therefore more liable to capture. 



(/) All this is nierely wrangling for good position, but 

 Black is wasting time in trying to exchange pieces. 



(A) QB3 might lie plaved at once. For if Black replies 

 Kt to Q2, then Kt x KP.— (C. D L.) 



(3) This is Mr. Steinitz's old style ; Black cannot move 

 P to QKt3 now, even if he wished to do so, he suffers 

 from the inconvenience of having his Bishop blocked in. 



(/( ) We shall see later on how the Pawn on B3 will fare. 



(i) Black would I)e satisfied with a draw. 



ij) Inch by inch the ground is won; this is a fine 

 move. He intends at the suitable moment to push on his 

 QBP and use the Bishop for attacking on the Queen's 

 side, I'/rt Kt4. 



{h) Playing; into White's hands ; the difficulty is, what 

 to do? He dare not move the King's Knight, as White 

 would jilay B x RP. Had Black played Kt to Q2, White 

 might have responded with Kt to Kt4, threatening the 

 dangerous Kt x RP, which would yield White a winning 

 attack. 



(0 White is in no hurry ; he goes steady but sure. 

 This move will further aid White, as the Black QBP 

 cannot be now advanced, 



(in) With the object of avoiding a discovered attack 

 on his Queen, but it cramps his pieces very much. 



(«) White changes the originallv intended move, for if 

 he had played B to Kt4, P to B4, etc. 



(0) R to K2 was the only other move. Black's Rook is 

 brought into awkward jilay, on account of the necessity 

 of defending QBP, showing plainly how a strong player 

 A\ill take advantage of even a very slight weakness. 



(p) White pressed on in sometimes an almost imper- 

 ceptible manner, and now he has gained the desired 

 opportunity. He wins two Pawns and the game, he 

 having by sheer good judgment outmanceuvred his 

 opponent. 



{q) A fine move. It further tightens his already strong 

 hold. He intends playing his Kt to Q6. 



(}•) Black simply has no good move ; he is crushed. If 

 R to Ksq, then B x.BP. \VTiite also threatens to win by 

 Kt to Q6. If Q to Qsq, then of course R x P. 



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