GAMES. 135 



In this each of the three riders has a rosette, one gener- 

 ally red and the others white and blue respectively, pinned 

 on the right shoulder ; each rider, in succession, attempts to 

 save his rosette from being taken by one of the other two. 

 The rosette can only be taken while on the left side of the 

 rider who is attacked, and by reaching across his back. 

 Under no circumstances must the riders take hold of each 

 other or each other's horses. 



The three riders enter the ring at short intervals, after 

 two judges, and are assigned to their respective corners by 

 them. At a command from the judges, when all are ready, 

 the one designated rides to the center of the ring, and the 

 others then attempt to take his rosette; if he can prevent 

 their doing so for two minutes, when the judges give a sig- 

 nal, it is safe. If taken away, it counts one point for the one 

 that gets it. Generally for the first minute no serious at- 

 tempt is made to secure the rosette, but a signal being given 

 at the end of the first minute the actual endeavor com- 

 mences. 



The one saving his own and getting one of the others, or 

 losing his own and getting both of the others' rosettes, is 

 declared the winner, and is marched in triumph around the 

 ring, between the judges, while the other two march behind, 

 before they make their exit. 



The riders should go at a short, quick gallop, and the 

 one attacked must not try to save his rosette by simply rush- 

 ing away from the others at a fast gait, but by sudden and 

 unexpected turns and stops get away from them, or place 

 himself in such a position that the rosette can not be taken, 

 but keep going all the time. 



This game is one of the most interesting, and, when well 

 ridden, the winner deserves great credit. 



