296 



Popular Science Monthly 



rounded and are preferably 

 of ironwood, hickory, birch, 

 or other rather heavy wood. 

 The larger end or head of the 

 snake is often slightly curved. 

 Each player is provided with 

 five sticks and each stick or 

 snake is marked — the first 

 with one notch, the second 

 with two notches, and so on. 



To play the game, a line 

 for the take-off is drawn 

 across the snow. Each play- 

 er stands on the line and 

 takes turns in shooting the 

 sticks. When all have shot 

 the first shaft, the one which 

 has traveled the greatest 

 distance scores for the 

 thrower one point. 



After all the one-notch 

 snakes are shot they are 

 gathered and placed at one 

 side, and the snakes having 

 two notches are thrown in 

 the same way as the first 

 round. The winner of the 

 first round is entitled to the 

 first throw in the second, 

 which is scored in the same 

 manner, except that the win- 

 ner scores two points, cor- 

 responding with the number 

 of notches on his stick. 

 When the stick with three 

 notches is thrown, the win- 

 ner scores three, and so on. 

 While a certain number of 

 points may determine the 

 duration of the game, 

 the Indian game ends 

 when all of the five 

 sticks have been 

 thrown. 



Double- Rim Fox Trail 



This is a particularly 

 good chasing game for 

 three or more persons 

 to play over the snow. 

 As shown in the illus- 

 tration two circles are 

 marked off — the outer 



ft. 



Snow dart runs down in- 

 cline by its own momentum 



circle being about 40 

 in diameter and the inner 

 circle 10 ft. smaller than the 

 outer one. The circles are 

 then bisected with straight 

 lines, similar to the spokes of 

 a wheel, the number of 

 spokes depending on the 

 number of players. At the 

 points where the outer spokes 

 cross the outer circle, the 

 goals or dens for the foxes are 

 marked ofif, allowing one less 

 den than the number of 

 foxes. 



Choose a player for the 

 hunter, who stands in the 

 center, at the hub of the 

 wheel. The other players, 

 who are the foxes, take their 

 places in the dens around the 

 outer circle, except one, who 

 is the odd fox; he stands out- 

 side the den anywhere on the 

 outer circle. This odd fox 

 endeavors to steal a den 

 wherever he can. 



The object of the game is 

 for the foxes to exchange 

 dens without being caught 

 by the alert hunter and with- 

 out allowing the odd fox to 

 get a den. 



All players must keep to 

 the trails and run only on the 

 lines of the diagram, but 

 they may run in every direc- 

 tion on either of the circles or 

 on the spokes of the wheel. 

 It is not allowable 

 for a fox to turn 

 back on his trail, and 

 once started he must 

 continue to the next 

 den. When the hunter 

 tags a fox, the two 

 change places. When 

 played in deep snow, 

 paths marking out the 

 circles and spokes 

 should be trodden 

 down and well 

 packed for the game. 



