Popular Science Monthly 



783 



parallel with the cross-bar, then kick the 

 left leg upward to the right. Follow with 

 a kick from the right leg in the same direc- 

 tion. This brings the jumper horizontal 

 and almost parallel with the bar and above 

 it and with the right side next to it. This 

 is followed with a backward and downward 

 swing of the right leg and an additional 

 right turn so as to alight facing the bar on 

 the right or both feet. The run should be 

 at right angles to the bar or nearly so, 

 so that it is not confused with the novice 

 scissors style, which is sometimes called 

 "The novices' delight," because it is easy 

 to do and the beginner can make a higher 

 jump with it than with the others. But it 

 has woful limitations and is never used by 

 the best jumpers, because when the bar is 

 high it is impossible to get enough side 

 action to clear it well, and if the jumper 

 attempts to lay-out he may 

 get a bad fall. In this style 

 the run is made al- 

 most parallel 



any height above the minimum height. 

 At each successive height each competitor 

 takes one trial in his proper turn; then 

 those failing, if any, take their second trial 

 jump in like order, after which those having 

 failed twice make their third trial jump. 

 A competitor may decline to jump at any 

 height in his turn, but by so doing he for- 

 feits his right to jump again at the height 

 declined. The jump is made over a bar 

 resting on pegs projecting from the up- 

 rights, and when this bar is removed from 

 its place it is counted as a trial jump. 

 Neither diving nor somersaulting over the 

 bar is permitted. All measurements are 

 made perpendicularly from the ground to 



the upper 



side of the 



bar, where it 



is lowest. 



The e m- 



ployment of weights 



or grips of any kind 



is forbidden. 



Training Hints 



See that the pit is 



soft so as to prevent 



sprains. To 



In the "shoot style" the jumper passes feet 

 foremost at right angles across the bar 



with the bar and the jump is like the 

 scissors high kick. 



The uprights for a high jump must be 

 at least 12 ft. apart and must not be moved 

 during the competition. The take-off 

 ground about the jump must be level. As 

 soon as a jumper makes a spring in order 

 to jump, it counts as a trial. A line drawn 

 3 ft. in front of the bar and parallel with 

 it, is known as the balk line, and stepping 

 over such line in an attempt, is counted as 

 a balk. Two successive balks count as a 

 trial jump. 



The field judges decide the height at 

 which the jump commences and regulate 

 the succeeding elevations. Three jumps 

 are allowed at each height, and a failure 

 at the third attempt disqualifies the con- 

 testant. A competito'- may commence at 



avoid straining muscles, keep 

 them warm. Always do some 

 preliminary jogging, stretching and massage 

 of the muscles before jumping. Take only 

 ten or twelve jumps a day, three days a 

 week. If a stiffness comes on, rest and apply 

 massage for several days. The best jumpers 

 wear special jumping shoes with six spikes 

 in front and two at the heel, and a piece of 

 rubber sponge in the shoes to prevent bruis- 

 ing the heels. Learn to alight on both feet, 

 or better still on all fours, to avoid excessive 

 work for the jumping leg. Practice at 

 several inches below your contest mark 

 and do your best only once a week. 

 On alternate days practice sprinting and 

 jogging. Preliminary training should be 

 largely sprinting, high jumping, and accur- 

 ate striding between marks. If the feet or 

 ankles are even a little lame or strained, 

 rest and apply massage until better. 



