FLA T GAME AND SMALL GAME. 93 



curb reins on the near side of the neck, and riding him 

 entirely on the snaffle. 



When I halted and jumped off, there was no neces- 

 sity for drawing a rein over the horse's head, because 

 by merely letting fall my curb rein it trailed at once. 

 On remounting to gallop on, I merely gathered up the 

 curb rein in my hand without passing it over his head.. 

 This gain of a few seconds may seem unimportant, but 

 it is not so. It should mean firing at least one round 

 more and perhaps securing an extra buck. 



I have fired from the saddle, but I do not believe in 

 it, more especially after a smart gallop, for in that case 

 the horse is breathing heavily, and the motion disturbs 

 your aim. You will do far better by jumping off. 



In galloping over rough ground on a trained shoot- 

 ing horse, do not interfere with his mouth, but let him 

 find his own way amongst holes and obstacles. Above 

 all, do not sit too tight, for if there is a disaster he may 

 turn over on top of you. It is far safer to be thrown 

 clear of your horse. 



I have shot blessbuck with a cart and four horses, but 

 this mode of shooting has drawbacks, as the sequel will 

 show. 



S , N , and myself took a cart and four horses 



and went out for a sort of shooting picnic. We were 

 returning, and saw a troop of wildebeeste cantering 

 along in a direction diagonal to our own. We told the 

 driver to cut across the veldt and if possible bring us 

 within range. He set his horses going, and we gradu- 

 ally neared a point which the wildebeeste must pass if 

 they continued on their course. However, it was a 

 question whether we could reach the place before the 

 wildebeeste passed and were out of shot. The cart 



