THE GAME LAWS. 7 



A Gamekeeper. 



The 23d of Car. II. c. 25, s. 2, authorises lords of 

 manors or other royalties, not under the degree of an 

 esquire (for who are esquires, see the article Quali- 

 fication) , to appoint gamekeepers within their manors 

 or royalties, to take and seize all guns, bows, grey- 

 hounds, setting-dogs, lurchers, &c. ferrets, trammels, 

 nets, engines, 8cc., for the purpose of taking and kill- 

 ing game. This act merely empowers gamekeepers 

 to use means to prevent the illegal destruction of 

 game ; but the 5th of Anne, c, 14, s. 4, enables these 

 gamekeepers to kill game upon the manor for which 

 they are deputed, for the use of their master. Selling 

 game, however, without the consent of the lord or 

 lady of the manor, subjects the keeper to an impri- 

 sonment in the house of correction for three months. 

 The 9th of Anne, c. 25, prevents the appointment 

 of more than one gamekeeper to one manor, though 

 prior to this period the number was unlimited. This 

 act also orders that the name of the person appointed 

 shall be registered with the clerk of the peace 

 of the county, and a certificate granted on the pay- 

 ment of one shilling: the breach of this a penalty 

 of 5L This, however, is rendered a dead letter by 

 25 Geo. III. c. 5, s. 2, which enacts, that the depu- 

 tation of a gamekeeper shall be registered with the 

 clerk of the peace, and a certificate obtained of such 

 registry, under a penalty of 201 (Gamekeepers of 



