One-Design Class Racing 65 



on the coldest days. Sensible clothing helps immensely— for example, in- 

 sulated underwear (the type skiers and hunters use), wool socks, good 

 foul-weather gear, etc. When outfitted properly against the elements, 

 you're ready to take part in the northerner's answer to a Florida or 

 Southern California winter. 



TEAM RACING 



With the sport of racing growing rapidly in recent years, more and 

 more yachtsmen are being introduced to a very exciting type of racing- 

 team racing. Here is a brief outline of how teams race. 



Type of Boat. Any evenly matched one-design class. 



Type of Course. Best of all is a right triangle with the right angle at 

 the windward mark. On the first round the triangle is completed, and on 

 the second round the second mark is omitted (i.e., a windward-leeward 

 second round). Such a course provides every point of sailing— dead beat, 

 beam reach, broad reach and dead run— with a second windward leg for 

 good measure. 



Scoring of Team Races. In each individual race, 1 point for every boat 

 you beat, 4 points for sailing the course, and an extra 14 point for the 

 winner, (In team racing, as opposed to fleet racing, it is important to have 

 the same increment of 1 point between all finishing positions from first 

 to last.) For a series of team races there are two possible methods of 

 scoring: 



1. Race by Race: The winning team to be the first to win 2 races out 

 of a possible 3, or 3 out of a possible 5, or 4 out of a possible 7. Each 

 race is scored separately. This method brings out the best in team racing 

 and team tactics. 



2. Total Points Carried Forward: The number of races is specified in 

 advance. Each team's points are added up, race by race, the team with the 

 greater total at the end of the final race being declared the winner. This 

 method should be discouraged because one fluky day, or a disablement 

 or disqualification, can easily decide the whole series. 



Mathematical Considerations: In a match between two 4-boat teams, 

 calculations of the possible scoring combinations show (barring disable- 

 ment or disqualification) that there are 70 ways for a team to finish— 35 



